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Comparing Traditional Key Frame and Hybrid Animation
(ACM, 2017)
In this research the authors explore a hybrid approach which uses the basic concept of key frame animation together with procedural animation to reduce the number of key frames needed for an animation clip. The two approaches ...
Automated Regression Tests for Character Animation Systems
(ACM, 2017)
We present a process to verify code changes in an animation system by using regression tests which guarantee to cover every combination of animation features used in production. For this, we need to identify the untested ...
Coordinating Full-Body Interactions with the Environment
(ACM, 2017)
We present a methodology for synthesizing coordinated full-body motions in order to achieve autonomous virtual characters capable of interacting with the environment while walking. Starting with a parameterized walking ...
Online Compression of Rigid Body Simulations using Physics-Inspired Interpolation
(ACM, 2017)
Methods to compress simulation data are invaluable as they facilitate efficient transmission along the visual effects pipeline, fast and efficient replay of simulations for visualization and enable storage of scientific ...
Understanding Spatial Perception and Visual Modes in the Review of Architectural Designs
(ACM, 2017)
We investigate how a person's perception of space in di erent visual modes relates to common computational spatial measures for environment designs. The three spatial measures, grounded in Space-Syntax analysis, are used ...
The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch
(ACM, 2017)
This paper describes a new method to control changes in a character's form during exaggeration, through squash and stretch (SS). The Stretch-Engine is the result of this method, designed to be integrated into an existing ...
Cubification and Animation of Artistic Shapes
(ACM, 2017)
This poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant ...