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Comparing Traditional Key Frame and Hybrid Animation
(ACM, 2017)
In this research the authors explore a hybrid approach which uses the basic concept of key frame animation together with procedural animation to reduce the number of key frames needed for an animation clip. The two approaches ...
Motion Retargeting to Preserve Spatial Relationship between Skinned Characters
(ACM, 2017)
Applying motion capture data for multi-person interaction to virtual characters is challenging because one needs to preserve interaction semantics in addition to satisfying the general requirements for motion retargeting, ...
Efficient Unified Stokes using a Polynomial Reduced Fluid Model
(The Eurographics Association, 2020)
Unsteady Stokes solvers, coupling stress and pressure forces, are a key component of accurate free surface simulators for highly viscous fluids. Because of the simultaneous application of stress and pressure terms, this ...
Human Grasping Interaction Capture and Analysis
(ACM, 2017)
We design a system to capture, clean, and segment a high quality database of hand based grasping and manipulation. We capture interactions with a large collection of everyday objects. Optical marker-based motion capture ...
Capturing Floor Exercise from Multiple Panning-Zooming Cameras
(The Eurographics Association, 2018)
By panning and zooming camera, a system of the multiple cameras can obtain wider range of common field of views. It means that an image based motion capture system can measure bodies in motion of wider range. To do so, a ...
Volumetric Muscle Controller
(ACM, 2017)
We describe a controller with a fully integrated musculoskeletal model actuated by more than a hundred muscles. Inspired by a QP-based control algorithm, we improved the algorithm to control the volumetric muscles directly. ...
Marionette Show Using Quadrotors
(ACM, 2017)
A marionett?e show is a play with the puppet controlled from above using wires by human. One ends of the wires are connected on di?erent joints of the marione?e, and the other ends are tied on a control stick. ?e marione?ist ...
Sketch-Based Per-Frame Inverse Kinematics
(The Eurographics Association, 2016)
We present a method that uses a sketch-based interface in conjunction with a parallelized per-frame inverse kinematics (Parallel- PFIK) method for the purpose of motion editing. The artist creates and edits 3D constraints ...
Viewpoint Selection for Liquid Animations
(The Eurographics Association, 2018)
We propose a viewpoint selection method for time-varying liquid shapes in order to select the best viewpoint for liquid animations. First, viewpoint evaluation is performed by a combination of three evaluation terms; ...
Attachment-Based Character Deformation
(ACM, 2017)
While advancements have made it easier to work with digital characters, it remains difficult to author animations that display the free and highly expressive shape change that characterize hand-drawn animation.We present ...