Now showing items 36-38 of 38

    • WeightShift: Accelerating Animation at Framestore with Physics 

      Chapman, Danny; Daoust, Tim; Ormos, Andras; Lewis, Joseph (The Eurographics Association, 2020)
      Framestore and WeightShift created a full-body physics simulation to deliver art-directed shots in highly dynamic scenarios in several days instead of several weeks. Our technique combines ragdoll simulation and keyframe ...
    • Wind Erosion: Shape Modifications by Interactive Particle-based Erosion and Deposition 

      Krs, Vojtech; Hädrich, Torsten; Michels, Dominik L.; Deussen, Oliver; Pirk, Sören; Benes, Bedrich (The Eurographics Association, 2020)
      We present a novel user-assisted method for physics-inspired modeling of geomorphological features on polygonal meshes using material erosion and deposition as the driving mechanisms. Polygonal meshes defining an input ...
    • ZooBuilder: 2D and 3D Pose Estimation for Quadrupeds Using Synthetic Data 

      Fangbemi, Abassin Sourou; Lu, Yi Fei; Xu, Maoyuan; Luo, Xiaowu; Rolland, Alexis; Raissi, Chedy (The Eurographics Association, 2020)
      This work introduces a novel strategy for generating synthetic training data for 2D and 3D pose estimation of animals using keyframe animations. With the objective to automate the process of creating animations for wildlife, ...