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    Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction 

    Canezin, Florian; Guennebaud, Gaël; Barthe, Loïc (The Eurographics Association, 2016)
    Particle based simulations are widely used in computer graphics. In this field, several recent results have improved the simulation itself or improved the tension of the final fluid surface. In current particle based ...
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    Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis 

    Schreck, Camille; Rohmer, Damien; James, Doug L.; Hahmann, Stefanie; Cani, Marie-Paule (The Eurographics Association, 2016)
    In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ...
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    Constrained Neighbor Lists for SPH-based Fluid Simulations 

    Winchenbach, Rene; Hochstetter, Hendrik; Kolb, Andreas (The Eurographics Association, 2016)
    In this paper we present a new approach to create neighbor lists with strict memory bounds for incompressible Smoothed Particle Hydrodynamics (SPH) simulations. Our proposed approach is based on a novel efficient ...
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    Versatile Interactions at Interfaces for SPH-Based Simulations 

    Yang, Tao; Lin, Ming C.; Martin, Ralph R.; Chang, Jian; Hu, Shi-Min (The Eurographics Association, 2016)
    The realistic capture of various interactions at interfaces is a challenging problem for SPH-based simulation. Previous works have mainly considered a single type of interaction, while real-world phenomena typically exhibit ...
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    Art-Directed Muscle Simulation for High-End Facial Animation 

    Cong, Matthew; Bhat, Kiran S.; Fedkiw, Ronald P. (The Eurographics Association, 2016)
    We propose a new framework for the simulation of facial muscle and flesh that so significantly improves the technique that it allows for immediate mainstream use of anatomically and biomechanically accurate muscle models ...
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    Building and Animating User-Specific Volumetric Face Rigs 

    Ichim, Alexandru-Eugen; Kavan, Ladislav; Nimier-David, Merlin; Pauly, Mark (The Eurographics Association, 2016)
    Currently, the two main approaches to realistic facial animation are 1) blendshape models and 2) physics-based simulation. Blendshapes are fast and directly controllable, but it is not easy to incorporate features such as ...
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    Large-Scale Finite State Game Engines 

    Stanton, Matt; Geddert, Sascha; Blumer, Adrian; Hormis, Paul; Nealen, Andy; Cooper, Seth; Treuille, Adrien (The Eurographics Association, 2016)
    This paper presents a new model reduction technique that exploits large-scale, parallel precomputation to create interactive, real-time games with the visual fidelity of offline rendered films.We present an algorithm to ...
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    Accurate Simulation of Wound Healing and Skin Deformation 

    Feess, Stefan; Kurfiss, Kathrin; Fedkiw, Ronald P.; Michels, Dominik L. (The Eurographics Association, 2016)
    We devise a method for the accurate simulation of wound healing and skin deformation. This is based on adequate formulations modeling the underlying biological processes. Cell movements and proliferation are described by ...
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    Two-way Coupling of Fluids to Reduced Deformable Bodies 

    Lu, Wenlong; Jin, Ning; Fedkiw, Ronald P. (The Eurographics Association, 2016)
    We propose a fully monolithic two-way coupling framework that couples incompressible fluids to reduced deformable bodies. Notably, the resulting linear system matrix is both symmetric and positive-definite. Our method ...
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    Enriching SPH Simulation by Approximate Capillary Waves 

    Yang, Sheng; He, Xiaowei; Wang, Huamin; Li, Sheng; Wang, Guoping; Wu, Enhua; Zhou, Kun (The Eurographics Association, 2016)
    Capillary waves are di cult to simulate due to their fast traveling speed and high frequency. In this paper, we propose to approximate capillary wave e ects by surface compression waves under the SPH framework. To achieve ...
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    AuthorFedkiw, Ronald P. (3)Barthe, Loïc (1)Bender, Jan (1)Bhat, Kiran S. (1)Bi, Huikun (1)Blumer, Adrian (1)Canezin, Florian (1)Cani, Marie-Paule (1)Chang, Jian (1)Cong, Matthew (1)... View MoreSubject
    Three Dimensional Graphics and Realism (13)
    Animation (12)I.3.7 [Computer Graphics] (11)Types of Simulation (3)Computational Geometry and Object Modeling (2)I.3.3 [Computer Graphics] (2)I.6.8 [Simulation and Modeling] (2)Physically based modeling (2)Animaion (1)Biochemical models (1)... View MoreDate Issued2016 (13)Has File(s)
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    Eurographics Association copyright © 2013 - 2019 
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