Now showing items 1-4 of 4

    • Art-Directed Muscle Simulation for High-End Facial Animation 

      Cong, Matthew; Bhat, Kiran S.; Fedkiw, Ronald P. (The Eurographics Association, 2016)
      We propose a new framework for the simulation of facial muscle and flesh that so significantly improves the technique that it allows for immediate mainstream use of anatomically and biomechanically accurate muscle models ...
    • Asynchronous Implicit Backward Euler Integration 

      Zhao, Danyong; Li, Yijing; Barbic, Jernej (The Eurographics Association, 2016)
      In standard deformable object simulation in computer animation, all the mesh elements or vertices are timestepped synchronously, i.e., under the same timestep. Previous asynchronous methods have been largely limited to ...
    • Constrained Neighbor Lists for SPH-based Fluid Simulations 

      Winchenbach, Rene; Hochstetter, Hendrik; Kolb, Andreas (The Eurographics Association, 2016)
      In this paper we present a new approach to create neighbor lists with strict memory bounds for incompressible Smoothed Particle Hydrodynamics (SPH) simulations. Our proposed approach is based on a novel efficient ...
    • Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching 

      Chentanez, Nuttapong; Müller, Matthias; Macklin, Miles (The Eurographics Association, 2016)
      Shape matching is a popular method for simulating deformable objects in real time as it is fast and stable at large time steps. Although shape matching can simulate large elastic deformation and ductile fracturing, until ...