Now showing items 13-25 of 25

    • Hele-Shaw Flow Simulation with Interactive Control using Complex Barycentric Coordinates 

      Segall, Aviv; Vantzos, Orestis; Ben-Chen, Mirela (The Eurographics Association, 2016)
      Hele-Shaw flow describes the slow flow of a viscous liquid between two parallel plates separated by a small gap. In some configurations such a flow generates instabilities known as Saffman-Taylor fingers, which form intricate ...
    • Hierarchical hp-Adaptive Signed Distance Fields 

      Koschier, Dan; Deul, Crispin; Bender, Jan (The Eurographics Association, 2016)
      In this paper we propose a novel method to construct hierarchical hp-adaptive Signed Distance Fields (SDFs). We discretize the signed distance function of an input mesh using piecewise polynomials on an axis-aligned ...
    • Interactive Physically-Based Sound Design of 3D Model using Material Optimization 

      Yamamoto, Kazuhiko; Igarashi, Takeo (The Eurographics Association, 2016)
      Physically-based sound rendering enriches 3D animation. However, it is difficult to make an object with a given shape produce a specific sound using physically-based sound rendering because the user would need to define ...
    • Large-Scale Finite State Game Engines 

      Stanton, Matt; Geddert, Sascha; Blumer, Adrian; Hormis, Paul; Nealen, Andy; Cooper, Seth; Treuille, Adrien (The Eurographics Association, 2016)
      This paper presents a new model reduction technique that exploits large-scale, parallel precomputation to create interactive, real-time games with the visual fidelity of offline rendered films.We present an algorithm to ...
    • A Macroblock Optimization for Grid-based Nonlinear Elasticity 

      Mitchell, Nathan; Doescher, Michael; Sifakis, Eftychios (The Eurographics Association, 2016)
      We introduce a new numerical approach for the solution of grid-based discretizations of nonlinear elastic models. Our method targets the linearized system of equations within each iteration of the Newton method, and combines ...
    • Position and Orientation Based Cosserat Rods 

      Kugelstadt, Tassilo; Schömer, Elmar (The Eurographics Association, 2016)
      We present a novel method to simulate bending and torsion of elastic rods within the position-based dynamics (PBD) framework. The main challenge is that torsion effects of Cosserat rods are described in terms of material ...
    • Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching 

      Chentanez, Nuttapong; Müller, Matthias; Macklin, Miles (The Eurographics Association, 2016)
      Shape matching is a popular method for simulating deformable objects in real time as it is fast and stable at large time steps. Although shape matching can simulate large elastic deformation and ductile fracturing, until ...
    • Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis 

      Schreck, Camille; Rohmer, Damien; James, Doug L.; Hahmann, Stefanie; Cani, Marie-Paule (The Eurographics Association, 2016)
      In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ...
    • Repurposing Hand Animation for Interactive Applications 

      Bailey, Stephen W.; Watt, Martin; O'Brien, James F. (The Eurographics Association, 2016)
      In this paper we describe a method for automatically animating interactive characters based on an existing corpus of key-framed hand-animation. The method learns separate low-dimensional embeddings for subsets of the ...
    • SCA 2016: Frontmatter 

      Ladislav Kavan; Chris Wojtan (Eurographics Association, 2016)
    • Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction 

      Canezin, Florian; Guennebaud, Gaël; Barthe, Loïc (The Eurographics Association, 2016)
      Particle based simulations are widely used in computer graphics. In this field, several recent results have improved the simulation itself or improved the tension of the final fluid surface. In current particle based ...
    • Two-way Coupling of Fluids to Reduced Deformable Bodies 

      Lu, Wenlong; Jin, Ning; Fedkiw, Ronald P. (The Eurographics Association, 2016)
      We propose a fully monolithic two-way coupling framework that couples incompressible fluids to reduced deformable bodies. Notably, the resulting linear system matrix is both symmetric and positive-definite. Our method ...
    • Versatile Interactions at Interfaces for SPH-Based Simulations 

      Yang, Tao; Lin, Ming C.; Martin, Ralph R.; Chang, Jian; Hu, Shi-Min (The Eurographics Association, 2016)
      The realistic capture of various interactions at interfaces is a challenging problem for SPH-based simulation. Previous works have mainly considered a single type of interaction, while real-world phenomena typically exhibit ...