Now showing items 1-7 of 7

    • Material Modeling with Physical Constraints 

      Weidlich, A.; Meseth, J. (The Eurographics Association, 2013)
      The workflows and interfaces of commercial rendering software are currently designed for believable rendering purposes. However, for predictive rendering other approaches are needed; for example, the usual approach to ...
    • From Color to Appearance in the Real World 

      Ellens, M.; Mueller, G.; Lamy, F. (The Eurographics Association, 2013)
      X-Rite's declared ambition is to create a digital ecosystem for appearance; a daunting challenge that has many dimensions and has not been accomplished so far. In this short paper we sketch a path from color to full ...
    • Interactive Appearance Design in the Presence of Optically Complex 

      Schroeder, K.; Zincke, A. (The Eurographics Association, 2013)
      In this position paper, we discuss the usability of different material representations for interactive appearance design in the context of visual prototyping. We emphasize the importance of methods explicitly considering ...
    • BTF-based Material Representations: Current Challenges 

      Ruiters, R.; Klein, R. (The Eurographics Association, 2013)
      The development of Bidirectional Texture Functions (BTFs) has made it possible for a wide range of different materials to acquire their characteristic appearance from a real-world counterpart and reproduce it faithfully ...
    • Towards a Practical Gamut of Appearance Acquisition 

      Fuchs, M.; Koch, S.; Gieseke, L.; Mozer, F.; Eberhardt, B. (The Eurographics Association, 2013)
      We propose discussing the performance of appearance modeling in terms of supported material and illumination gamut. While we have a precise understanding of the cost of any given appearance modeling method, performance is ...
    • Grand Challenges: Material Models in the Automotive Industry 

      Schregle, R.; Denk, C.; Slusallek, P.; Glencross, M. (The Eurographics Association, 2013)
      Material reflectance definitions are core to high fidelity visual simulation of objects within a compelling 3D scene. In the automotive industry these are used across the entire business process: from conceptualisation of ...
    • DOME II: A Parallelized BTF Acquisition System 

      Schwartz, C.; Sarlette, R.; Weinmann, M.; Klein, R. (The Eurographics Association, 2013)
      Bidirectional Texture Functions (BTFs) provide a realistic depiction of the appearance of many real-world materials as they contain the spatially varying light scattering behavior of the material surface. Since editing of ...