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High-Quality Multi-Spectral Reflectance Acquisition with X-Rite TAC7
(The Eurographics Association, 2017)
When relighting digitized objects, strong color deviations can arise depending on the illumination conditions if the object’s reflectance is only captured in RGB. To guarantee color-correct simulations, it is therefore of ...
Towards Sparse and Multiplexed Acquisition of Material BTFs
(The Eurographics Association, 2017)
We present preliminary results on our effort to combine sparse and illumination-multiplexed acquisition of bidirectional texture functions (BTFs) for material appearance. Both existing acquisition paradigms deal with a ...
Exploring Material Recognition for Estimating Reflectance and Illumination From a Single Image
(The Eurographics Association, 2016)
In this paper, we propose a novel approach for recovering illumination and reflectance from a single image. Our approach relies on the assumption that the surface geometry has already been reconstructed and a-priori knowledge ...
A Method for Fitting Measured Car Paints to a Game Engine's Rendering Model
(The Eurographics Association, 2018)
Car paints are visually complex materials that are of great importance for numerous real-time applications, including not only the game and movie industries but also virtual prototyping and design as well as advertisement. ...