Now showing items 11-13 of 13

    • Teaching OpenGL Shaders: Hands-on, Interactive, and Immediate Feedback 

      Bailey, Mike (The Eurographics Association, 2006)
      This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students experimental feedback loop is very fast. glman allows students to create a ...
    • Teaching, Exploring, Learning Developing Tutorials for In-Class Teaching and Self-Learning 

      Beckhaus, Steffi; Blom, Kristopher J. (The Eurographics Association, 2006)
      This paper presents an experience report on a novel approach for a course on intermediate and advanced computer graphics topics. The approach uses Teachlet Tutorials, a combination of traditional seminar type teaching with ...
    • Using VTK as a Tool for Teaching and Applying Computer Graphics 

      Dias, Paulo; Madeira, Joaquim; Santos, Beatriz Sousa (The Eurographics Association, 2006)
      During the first semester of 2005/2006 we used the Visualization Toolkit (VTK) as a tool for teaching and applying Computer Graphics, both for Computer Engineering students who chose to attend the 3D Modeling and Visualization ...