EG2005

Eurographics DL Repository

EG2005

 

Dublin, Ireland

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Recent Submissions

  • Bergamasco, Massimo (The Eurographics Association, 2005)
    Enactive Interfaces are related to a fundamental "interaction" concept which is not exploited by most of the existing human-computer interface technologies. The traditional interaction with the information mediated by a ...
  • Goesele, Michael; Heidrich, Wolfgang; Höfflinger, Bernd; Krawczyk, Grzegorz; Myszkowski, Karol; Trentacoste, Matthew (The Eurographics Association, 2005)
    This course is motivated by tremendous progress in the development and accessibility of high dynamic range technology (HDR) that happened just recently, which creates many interesting opportunities and challenges in graphics. ...
  • Glencross, Mashhuda; Otaduy, Miguel; Chalmers, Alan (The Eurographics Association, 2005)
    This course will describe the main challenges faced when building engaging shared virtual environments supporting complex behaviour and interaction, and provide discussions on techniques that can be adopted to support some ...
  • Baranoski, G.V.G.; Krishnaswamy, A. (The Eurographics Association, 2005)
    Despite the notable progress in physically-based rendering, there is still a long way to go before one can automatically generate predictable images of organic materials such as human skin. In this tutorial, the main ...
  • Alexa, Marc; Angelidis, Alexis; Cani, Marie-Paule; Singh, Karan; Zorin, Denis (The Eurographics Association, 2005)
    The course will present the state-of-the-art in digital modeling techniques, both in commercial software and academic research. The goal of this course is to impart the audience with an understanding of the big open questions ...
  • Viola, Ivan; Gröller, Meister E.; Hadwiger, Markus; Bühler, Katja; Preim, Bernhard; Ebert, David (The Eurographics Association, 2005)
    The tutorial presents state-of-the-art visualization techniques inspired by traditional technical and medical illustrations. Such techniques exploit the perception of the human visual system and provide effective visual ...
  • Volino, Pascal; Magnenat-Thalmann, Nadia; Thomaszewski, Bernhard; Wacker, Markus (The Eurographics Association, 2005)
    Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques for creating garments. Here, we perform an ...
  • Teschner, M.; Heidelberger, B.; Manocha, D.; Govindaraju, N.; Zachmann, G.; Kimmerle, S.; Mezger, J.; Fuhrmann, A. (The Eurographics Association, 2005)
    This tutorial will discuss collision detection algorithms with a special emphasis on the provided collision information. The potential combination with collision response schemes will be explained which is particular ...
  • Magnenat-Thalmann, Nadia; Thalmann, Daniel; Fua, Pascal; Vexo, Frederic; Kim, HyungSeok (The Eurographics Association, 2005)
    1. Outline of the tutorial<br> 1.1 Concepts and State of the Art of mixed realities in inhabited worlds<br> 1.1.1 Mixed Realities in inhabited worlds<br> 1.1.2 Believability and Presence<br> 1.2 ...
  • Preface 
    Lin, Ming; Loscos, Celine (The Eurographics Association, 2005)
    Preface and Table of Contents
  • Ulbricht, Christiane; Wilkie, Alexander; Purgathofer, Werner (The Eurographics Association, 2005)
    Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiometrically correct renditions of nature, i.e. ...
  • Preface 
    - (The Eurographics Association, 2005)
    Preface and Table of Contents
  • Chen, M.; Correa, C.; Islam, S.; Jones, M. W.; Shen, P.-Y.; Silver, D.; Walton, S. J.; Willis, P. J. (The Eurographics Association, 2005)
    A discretely sampled object representation (DSOR) defines a graphical model using data obtained by a sampling process, which takes a collection of samples at discrete positions in space in order to capture certain geometrical ...
  • Nealen, Andrew; Müller, Matthias; Keiser, Richard; Boxerman, Eddy; Carlson, Mark (The Eurographics Association, 2005)
    Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been addressed, thereby making these models ...
  • Owens, John D.; Luebke, David; Govindaraju, Naga; Harris, Mark; Krüger, Jens; Lefohn, Aaron E.; Purcell, Timothy J. (The Eurographics Association, 2005)
    The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computationally demanding tasks in a wide variety ...
  • Sorkine, Olga (The Eurographics Association, 2005)
    Surface representation and processing is one of the key topics in computer graphics and geometric modeling, since it greatly affects the range of possible applications. In this paper we will present recent advances in ...
  • Jeschke, Stefan; Wimmer, Michael; Purgathofer, Werner (The Eurographics Association, 2005)
    This paper gives an overview of image-based representations commonly used for reducing the geometric complexity of a scene description in order to accelerate the rendering process. Several different types of representations ...
  • Banerjee, Kutty; Wu, Fan; Agu, Emmanuel (The Eurographics Association, 2005)
    Mobile devices have limited processing power, memory and battery power. Remote execution, wherein part or entire graphics pipeline is offloaded to a powerful surrogate server, is an attractive solution for low end mobile ...
  • Preface 
    - (The Eurographics Association, 2005)
    Preface and Table of Contents
  • Lindsay, Clifford; Agu, Emmanuel (The Eurographics Association, 2005)
    Rendering of objects that exhibit iridescence has previously been limited to simple lighting conditions generated from a few point or directional lights. We extend this idea by modeling light interference as a Bidirectional ...

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