Tutorials

Eurographics DL Repository

Tutorials

 

Recent Submissions

  • Bimber, Oliver; Raskar, Ramesh (Eurographics Association, 2004)
    This tutorial provides a survey of modern techniques for augmented reality (AR) systems. Novel approaches have taken AR beyond traditional eye-worn or hand-held displays, enabling new application areas. We discuss conventional ...
  • Delingette, H.; Linney, A.; Magnenat-Thalmann, N.; Wu, Yin; Bartz, D.; Hauth, M.; Mueller, K. (Eurographics Association, 2004)
    The course will introduce techniques of modelling and simulating human tissue for medical applications. The course includes basic and advanced techniques of segmentation, registration, reconstruction and motion simulation ...
  • Thalmann, D.; Magnenat-Thalmann, N.; Donikian, S. (Eurographics Association, 2004)
    The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, ...
  • Zeller, Cyril; Fernando, Randy; Wloka, Matthias; Harris, Mark (Eurographics Association, 2004)
    The presentation gives the big picture for the entire tutorial. It introduces the notions and frameworks that will be revisited in more details during the following presentations: Overview of the tutorial. Real-time ...
  • Guilbert, Oskar (Eurographics Association, 2004)
    The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented.
  • Cignoni, P.; De Floriani, L.; Lindstrom, P.; Pascucci, V.; Rossignac, J.; Silva, C. (Eurographics Association, 2004)
    Volume meshes are widely used in geometric modeling, object reconstruction, level set methods and accurate simulations of physical behaviors like deformable materials, objects under stress, fracture dynamics, optical effects ...
  • Hildenbrand, Dietmar; Perwass, Christian; Dorst, Leo; Fontijne, Daniel (Eurographics Association, 2004)
    In this tutorial we will give an overview of Geometric Algebra and its application to computer graphics. First of all, we want to motivate the topic and give insights into some applications.
  • Magnenat-Thalmann, N.; Cordier, F.; Keckeisen, M.; Kimmerle, S.; Klein, R.; Meseth, J. (Eurographics Association, 2004)
    This presentation gives an overview of the whole tutorial. It introduces the different techniques that will be presented in the next sessions. An overview of previous work is given as well.