Recent Submissions

  • Modern Approaches to Augmented Reality 

    Bimber, Oliver; Raskar, Ramesh (Eurographics Association, 2004)
    This tutorial provides a survey of modern techniques for augmented reality (AR) systems. Novel approaches have taken AR beyond traditional eye-worn or hand-held displays, enabling new application areas. We discuss conventional ...
  • Automatic Generation of Animated Population in Virtual Environments 

    Thalmann, D.; Magnenat-Thalmann, N.; Donikian, S. (Eurographics Association, 2004)
    The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, ...
  • Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics 

    Delingette, H.; Linney, A.; Magnenat-Thalmann, N.; Wu, Yin; Bartz, D.; Hauth, M.; Mueller, K. (Eurographics Association, 2004)
    The course will introduce techniques of modelling and simulating human tissue for medical applications. The course includes basic and advanced techniques of segmentation, registration, reconstruction and motion simulation ...
  • Programming Graphics Hardware 

    Zeller, Cyril; Fernando, Randy; Wloka, Matthias; Harris, Mark (Eurographics Association, 2004)
    The presentation gives the big picture for the entire tutorial. It introduces the notions and frameworks that will be revisited in more details during the following presentations: Overview of the tutorial. Real-time ...
  • RenderWare: Speed up the 3D Application Production Pipeline 

    Guilbert, Oskar (Eurographics Association, 2004)
    The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented.
  • Geometric Algebra and its Application to Computer Graphics 

    Hildenbrand, Dietmar; Perwass, Christian; Dorst, Leo; Fontijne, Daniel (Eurographics Association, 2004)
    In this tutorial we will give an overview of Geometric Algebra and its application to computer graphics. First of all, we want to motivate the topic and give insights into some applications.
  • Multi-resolution Modeling, Visualization and Streaming of Volume Meshes 

    Cignoni, P.; De Floriani, L.; Lindstrom, P.; Pascucci, V.; Rossignac, J.; Silva, C. (Eurographics Association, 2004)
    Volume meshes are widely used in geometric modeling, object reconstruction, level set methods and accurate simulations of physical behaviors like deformable materials, objects under stress, fracture dynamics, optical effects ...
  • Simulation of Clothes for Real-time Applications 

    Magnenat-Thalmann, N.; Cordier, F.; Keckeisen, M.; Kimmerle, S.; Klein, R.; Meseth, J. (Eurographics Association, 2004)
    This presentation gives an overview of the whole tutorial. It introduces the different techniques that will be presented in the next sessions. An overview of previous work is given as well.