Now showing items 2-21 of 24

    • A Color Decomposition Method for Preserving Ukiyo-e Woodblocks 

      Terai, Tomokazu; Mizuno, Shinji; Okada, Minoru (Eurographics Association, 2004)
      In this paper we propose a color decomposition method for multicolor printing of watercolors including areas overlapping each print layer. Watercolors have an important feature that the observed colors are different on the ...
    • Enriching Animation Databases 

      Ahmed, Amr; Mokhtarian, Farzin; Hilton, Adrian (Eurographics Association, 2004)
      The paper presents a framework for enriching an existing basic animation databse by modifying existing motions to generate a variety of new motions. Intuitively controlled motion varities are generated on demand which ...
    • Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments 

      Steed, Anthony; Angus, Cameron (Eurographics Association, 2004)
      We present a new spatial partitioning scheme called frontier sets. Frontier sets build on the notion of a potentially visible set (PVS) [ARB90, TS91]. In a PVS a world is sub-divided into cells and for each cell all the ...
    • A Generic Method for Geometric Contraints Detection 

      Salvati, Marc; Lecallennec, Benoît; Boulic, Ronan (Eurographics Association, 2004)
      In this paper, we present a generic method to automatically detect geometric constraints on motion capture animations. At each frame, elementary geometric constraints are computed with respect to a reference which can ...
    • Interactive Modeling of Mushrooms 

      Desbenoit, Brett; Vanderhaghe, David; Galin, Eric; Grosjean, Jerôme (Eurographics Association, 2004)
      This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a ...
    • Interactive Physically-based Animation System for Dense Meshes 

      Kondo, Ryo; Kanai, Takashi (Eurographics Association, 2004)
      In this paper we describe an interactive physically-based animation system for dense meshes. Our method extracts a coarse mesh from an original mesh to make a tetrahedral mesh for the reduction of computational costs. For ...
    • Modeling clouds shape 

      Bouthors, Antoine; Neyret, Fabrice (Eurographics Association, 2004)
      We propose a model for representing the shape of cumulus clouds.We draw on several approaches that we combine and extend: We store a hierarchy of quasi-spherical particles (or blobs) living on top of each other. The shape ...
    • Modulating View-dependent Textures 

      Jagersand, Martin; Cobzas, Dana; Yerex, Keith (Eurographics Association, 2004)
      We present a texturing approach for image-based modeling and rendering, where instead of using one (or a blend of a few) sample images, new view dependent textures are synthesized by modulating a differential texture basis. ...
    • An Oriented Particle and Generalized Spring Model for Fast Prototyping Deformable Objects 

      Jeong, Il-Kwon; Lee, Inho (Eurographics Association, 2004)
      We present a new mass-spring system, in particular, by using an oriented particle and generalized spring model, which can be used for fast prototyping or animation of deformable objects. Conventional mass-spring system is ...
    • Packing Square Tiles into One Texture 

      Decaudin, Philippe; Neyret, Fabrice (Eurographics Association, 2004)
      This paper deals with the packing of square tiles of the same size into one texture. Texture size is constrained by the graphics hardware. In particular, width and height resolutions must be powers of two. To cover the ...
    • A Quick and Automatic Image Based Modeling and Rendering System 

      Yerex, Keith; Birkbeck, Neil; Cobzas, Dana; Jagersand, Martin (Eurographics Association, 2004)
      We present a complete and automatic system for object capture from video, Internet delivery, and real-time photorealistic rendering. Shape from silhouette is used to capture an approximate enveloping geometry, the visual ...
    • A Real Time Light Probe 

      Unger, Jonas; Gustavson, Stefan; Ollila, M.; Johannesson, M. (Eurographics Association, 2004)
      We present a novel system capable of capturing high dynamic range (HDR) Light Probes at video speed. Each Light Probe frame is built from an individual full set of exposures, all of which are captured within the frame time. ...
    • Realtime Isosurface Extraction with Graphics Hardware 

      Reck, Frank; Dachsbacher, Carsten; Grosso, Roberto; Greiner, Günther; Stamminger, Marc (Eurographics Association, 2004)
      In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetrahedral grids. Our algorithm completely runs on the graphics hardware. The tetrahedra are streamed into a vertex program, ...
    • Region Completion in a Single Image 

      Zhang, Yunjun; Xiao, Jiangjian; Shah, Mubarak (Eurographics Association, 2004)
      Natural images and Photographs sometimes may contain stains or undesired objects covering significant portions of the images. Region completion is a method to fill in such significant portions of an image by using the ...
    • SP-Octrees Visualization Using Impostors 

      Melero Rus, Francisco J.; Cano Olivares, Pedro; Torres Cantero, Juan Carlos (Eurographics Association, 2004)
      SP-Octrees (Space-Partition Octrees) allow a multiresolution representation of polyhedral objects, and have been successfully used in progressive transmission. Nonetheless, the SP-Octree is a solid modeling structure, ...
    • A Spectral Gamut-Mapping Environment with Rendering Parameter Feedback 

      Bell, Ian E.; Alexander, Simon K. (Eurographics Association, 2004)
      This paper proposes a prototypical environment for gamut mapping in spectral space. Images are rendered in terms of light and material parameters by a symbolic ray tracer, and the parameter ranges are adjusted, without ...
    • Steerable Texture Synthesis 

      Taponecco, Francesca; Alexa, Marc (Eurographics Association, 2004)
      Texture synthesis is typically concerned with the creation of an arbitrarily sized texture from a small sample, where the pattern of the generated texture should be perceived as resembling the example. Most of the current ...
    • Tone Mapping in VR Environments 

      Hausner, Alexander; Stamminger, Marc (Eurographics Association, 2004)
      Tone mapping is the process of mapping high dynamic range images to the low dynamic range of current displays. So far, tone mapping research was focused on static images, but with powerful graphics hardware available today, ...
    • Uniform Sampling for Image-based Rendering Shiny Objects 

      Gong, Minglun; Yang, Yee-Hong (Eurographics Association, 2004)
      A novel sampling technique is presented, which can evenly sample all rays that pass through a rectangular surface. Different view directions are uniformly sampled based on the shape of a spiral. Projection positions are ...
    • Virtual Clay for Direct Hand Manipulation 

      Dewaele, Guillaume; Cani, Marie-Paule (Eurographics Association, 2004)
      In order to make virtual modeling as easy as real clay manipulation, we describe a realtime virtual clay model, specially designed for direct hand manipulation. We build on a previous layered model for clay, extending it ...