Now showing items 1-20 of 38

    • Multi-resolution Modeling, Visualization and Streaming of Volume Meshes 

      Cignoni, P.; De Floriani, L.; Lindstrom, P.; Pascucci, V.; Rossignac, J.; Silva, C. (Eurographics Association, 2004)
      Volume meshes are widely used in geometric modeling, object reconstruction, level set methods and accurate simulations of physical behaviors like deformable materials, objects under stress, fracture dynamics, optical effects ...
    • Automatic Generation of Animated Population in Virtual Environments 

      Thalmann, D.; Magnenat-Thalmann, N.; Donikian, S. (Eurographics Association, 2004)
      The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, ...
    • Modern Approaches to Augmented Reality 

      Bimber, Oliver; Raskar, Ramesh (Eurographics Association, 2004)
      This tutorial provides a survey of modern techniques for augmented reality (AR) systems. Novel approaches have taken AR beyond traditional eye-worn or hand-held displays, enabling new application areas. We discuss conventional ...
    • RenderWare: Speed up the 3D Application Production Pipeline 

      Guilbert, Oskar (Eurographics Association, 2004)
      The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented.
    • Geometric Algebra and its Application to Computer Graphics 

      Hildenbrand, Dietmar; Perwass, Christian; Dorst, Leo; Fontijne, Daniel (Eurographics Association, 2004)
      In this tutorial we will give an overview of Geometric Algebra and its application to computer graphics. First of all, we want to motivate the topic and give insights into some applications.
    • Simulation of Clothes for Real-time Applications 

      Magnenat-Thalmann, N.; Cordier, F.; Keckeisen, M.; Kimmerle, S.; Klein, R.; Meseth, J. (Eurographics Association, 2004)
      This presentation gives an overview of the whole tutorial. It introduces the different techniques that will be presented in the next sessions. An overview of previous work is given as well.
    • A Quick and Automatic Image Based Modeling and Rendering System 

      Yerex, Keith; Birkbeck, Neil; Cobzas, Dana; Jagersand, Martin (Eurographics Association, 2004)
      We present a complete and automatic system for object capture from video, Internet delivery, and real-time photorealistic rendering. Shape from silhouette is used to capture an approximate enveloping geometry, the visual ...
    • Adaptive Brush Stroke Generation for Painterly Rendering 

      Park ChungAng, Youngsup; Yoon, Kyunghyun (Eurographics Association, 2004)
      We propose adaptive brush stroke generation for source images, using reference data. Colors used are formed by actual palette colors from artists. To create the palette, we have referred mostly to colors used in Van Gogh’s ...
    • Realtime Isosurface Extraction with Graphics Hardware 

      Reck, Frank; Dachsbacher, Carsten; Grosso, Roberto; Greiner, Günther; Stamminger, Marc (Eurographics Association, 2004)
      In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetrahedral grids. Our algorithm completely runs on the graphics hardware. The tetrahedra are streamed into a vertex program, ...
    • Collision Detection for Deformable Objects 

      Teschner, M.; Kimmerle, S.; Heidelberger, B.; Zachmann, G.; Raghupathi, L.; Fuhrmann, A.; Cani, M.-P.; Faure, F.; Magnenat-Thalmann, N.; Strasser, W.; Volino, P. (Eurographics Association, 2004)
      Interactive environments for dynamically deforming objects play an important role in surgery simulation and entertainment technology. These environments require fast deformable models and very efficient collision handling ...
    • Perceptually Adaptive Graphics 

      O’Sullivan, Carol; Howlett, Sarah; McDonnell, Rachel; Morvan, Yann; O’Conor, Keith (Eurographics Association, 2004)
      In recent years, the Graphics community has come to realise the importance of taking human perception into account when striving for realism in images, animations and Virtual Environments. In May 2001, a EUROGRAPHICS/ ...
    • Modulating View-dependent Textures 

      Jagersand, Martin; Cobzas, Dana; Yerex, Keith (Eurographics Association, 2004)
      We present a texturing approach for image-based modeling and rendering, where instead of using one (or a blend of a few) sample images, new view dependent textures are synthesized by modulating a differential texture basis. ...
    • A Generic Method for Geometric Contraints Detection 

      Salvati, Marc; Lecallennec, Benoît; Boulic, Ronan (Eurographics Association, 2004)
      In this paper, we present a generic method to automatically detect geometric constraints on motion capture animations. At each frame, elementary geometric constraints are computed with respect to a reference which can ...
    • A Real Time Light Probe 

      Unger, Jonas; Gustavson, Stefan; Ollila, M.; Johannesson, M. (Eurographics Association, 2004)
      We present a novel system capable of capturing high dynamic range (HDR) Light Probes at video speed. Each Light Probe frame is built from an individual full set of exposures, all of which are captured within the frame time. ...
    • Interactive Physically-based Animation System for Dense Meshes 

      Kondo, Ryo; Kanai, Takashi (Eurographics Association, 2004)
      In this paper we describe an interactive physically-based animation system for dense meshes. Our method extracts a coarse mesh from an original mesh to make a tetrahedral mesh for the reduction of computational costs. For ...
    • The Visualisation and Expression of Virtual 3DSurfaces Explored through Custom Developed Interactive Software, Optically Mixed Coloured Surface Contouring and Fine Art Printmaking 

      Lee, Peter John (Eurographics Association, 2004)
      This short presentation paper describes an exploration and the visualisation of virtual 3D compositions through custom developed software and fine art printmaking. The author, a trained and practising visual artist considers ...
    • Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics 

      Delingette, H.; Linney, A.; Magnenat-Thalmann, N.; Wu, Yin; Bartz, D.; Hauth, M.; Mueller, K. (Eurographics Association, 2004)
      The course will introduce techniques of modelling and simulating human tissue for medical applications. The course includes basic and advanced techniques of segmentation, registration, reconstruction and motion simulation ...
    • Uniform Sampling for Image-based Rendering Shiny Objects 

      Gong, Minglun; Yang, Yee-Hong (Eurographics Association, 2004)
      A novel sampling technique is presented, which can evenly sample all rays that pass through a rectangular surface. Different view directions are uniformly sampled based on the shape of a spiral. Projection positions are ...
    • Enriching Animation Databases 

      Ahmed, Amr; Mokhtarian, Farzin; Hilton, Adrian (Eurographics Association, 2004)
      The paper presents a framework for enriching an existing basic animation databse by modifying existing motions to generate a variety of new motions. Intuitively controlled motion varities are generated on demand which ...
    • A Spectral Gamut-Mapping Environment with Rendering Parameter Feedback 

      Bell, Ian E.; Alexander, Simon K. (Eurographics Association, 2004)
      This paper proposes a prototypical environment for gamut mapping in spectral space. Images are rendered in terms of light and material parameters by a symbolic ray tracer, and the parameter ranges are adjusted, without ...