Recent Submissions

  • Advanced Shading Techniques 

    Diepstraten, Joachim (Eurographics Association, 2003)
    Focus of this talk: • Per-pixel point light Blinn-Phong lighting • Per-pixel realistic metal-BRDF • Per-pixel anisotropic lighting • Procedural textures • Different reflection/environment mapping techniques • “Faked“ translucency
  • Building Large Area Multi-Projector Displays 

    Brown, Michael S.; Majumder, Aditi (Eurographics Association, 2003)
    -
  • Low-Level Pixel Programming 

    Kraus, Martin (Eurographics Association, 2003)
    -
  • Low-Level Vertex Programming 

    Kraus, Martin (Eurographics Association, 2003)
    -
  • Hardware-Based Volume Ray Casting 

    Weiler, Manfred (Eurographics Association, 2003)
    -
  • Flow Visualization by Texture Advection 

    Weiskopf, Daniel (Eurographics Association, 2003)
    • Vector field visualization: indirectly by tracing particles • Issues: – Seed point positioning – Dense vs. sparse representation – Steady vs. unsteady flow fields – Visualization speed
  • High-Level Shading Languages 

    Weiskopf, Daniel (Eurographics Association, 2003)
    -
  • Non-Photorealistic Rendering 

    Eißele, Mike (Eurographics Association, 2003)
    • Focus of this talk – Silhouette rendering – Cartoon shading – Hatching – Charcoal rendering – Image-space filter operations – Dither screens
  • Facial Modeling and Animation 

    Haber, Jörg; Terzopoulos, Demetri; Magnenat-Thalmann, Nadia; Blanz, Volker (Eurographics Association, 2003)
    In this tutorial we present an overview of the concepts and current techniques that have been developed to model and animate human faces. We introduce the research area of facial modeling and animation by its history and ...
  • Programming Graphics Hardware 

    Ertl, Thomas (Eurographics Association, 2003)
    -
  • Real Numbers, Real Images 

    Ward, Greg (Eurographics Association, 2003)
    This tutorial develops the thesis that the real world is best represented by real numbers, which are approximated by floating point values in the computer. As the floating point unit (FPU) continues to accelerate, outpacing ...
  • Alternative Augmented Reality Approaches: Concepts, Techniques, and Applications 

    Bimber, Oliver; Raskar, Ramesh (Eurographics Association, 2003)
    In this tutorial we discuss application specific alternative augmented reality (AR) approaches –such as Virtual Showcases and Shader Lamps– that focus on overcoming some of the limitations linked to conventional AR displays. ...
  • Photorealistic Augmented Reality 

    Gibson, Simon; Chalmers, Alan (Eurographics Association, 2003)
    Augmenting real-world images with synthetic objects is becoming of increasing importance in both research and commercial applications, and encompasses aspects of fields such as mobile camera and display technology, computer ...
  • Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques 

    Keller, Alexander; Kollig, Thomas; Sbert, Mateu; Szirmay-Kalos, Laszlo (Eurographics Association, 2003)
    -
  • Point-Based Computer Graphics 

    Alexa, Marc; Dachsbacher, Carsten; Gross, Markus; Pauly, Mark; van Baar, Jeroen; Zwicker, Matthias (Eurographics Association, 2003)
    -