Now showing items 1-8 of 8

    • Distributed and Collaborative Visualization 

      Brodlie, Ken; Duce, David; Gallop, Julian; Walton, Jeremy; Wood, Jason (Eurographics Association, 2003)
      Visualization is widely used in science, medicine and engineering. It can convey insight into phenomena that are well-understood, or display new data in order to uncover novel patterns of meaning. Visualization is a powerful ...
    • Realtime Ray Tracing and its use for Interactive Global Illumination 

      Wald, Ingo; Purcell, Timothy J.; Schmittler, Jörg; Benthin, Carsten; Slusallek, Philipp (Eurographics Association, 2003)
      Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements together with optimized software implementations already allow for interactive frame rates even on a single desktop PC. ...
    • Virtual Endoscopy in Research and Clinical Practice 

      Bartz, Dirk (Eurographics Association, 2003)
      Virtual endoscopy is among the most active topics in virtual medicine and medical imaging. It focuses on the virtual representation of minimally invasive procedures for training, planning, and diagnosis without an actual ...
    • Hardware Lighting and Shading 

      Kautz, Jan (Eurographics Association, 2003)
      Traditionally, hardware rasterizers only support the Phong lighting model in combination with Gouraud shading using point light sources. However, the Phong lighting model is strictly empirical and physically implausible. ...
    • An Interaction View on Information Visualization 

      Kosara, Robert; Hauser, Helwig; Gresh, Donna L. (Eurographics Association, 2003)
      Information Visualization (InfoVis) encompasses techniques of visualization that deal primarily with abstract data, that is, data for which the user has no preconceived mental model. This is in contrast to, for example, ...
    • Research Problems for Creating Digital Actors 

      Ko, Hyeong-Seok; Choi, Kwang-Jin; Choi, Min Gyu; Tak, Seyoon; Choe, Byoungwon; Song, Oh-Young (Eurographics Association, 2003)
      An interesting challenge for the computer graphics community is to use computer graphics technology to simulate digital actors that seem so real that people cannot tell whether they are animated or real. Our group is engaged ...
    • A Survey of Real-time Soft Shadows Algorithms 

      Hasenfratz, Jean-Marc; Lapierre, Marc; Holzschuch, Nicolas; Sillion, François X. (Eurographics Association, 2003)
      Recent advances in GPU technology have produced a shift in focus for real-time rendering applications, whereby improvements in image quality are sought in addition to raw polygon display performance. Rendering effects such ...
    • Preface 

      Unknown author (Eurographics Association, 2003)