Now showing items 6-9 of 9

    • Real-time Obscurances with Color Bleeding (the three cubes demo) 

      Méndez, Àlex; Sbert, Mateu; Catà, Jordi (Eurographics Association, 2003)
      Here we present an animation that demonstrates the power of the obscurances technique and how it can be used in a video-game context when moving objects are in the scene. Obscurances is a powerful technique that simulates ...
    • Real-Time Simulation of Flexible Materials in Avango Virtual Environment Framework 

      Klimenko, Stanislav; Nikitina, Lialia; Nikitin, Igor (Eurographics Association, 2003)
      This paper describes a system for real-time simulation of linear elastic deformations of volumetric objects in Virtual Environments, implemented in Avango VE Framework 1. The approach makes use of the methods of Finite and ...
    • Transformation of a Boys Surface into a Steiners Surface and torus eversion 

      Langer, M. (Eurographics Association, 2003)
      The part 1 of the video shows a Boy s surface and a Steiner s Roman surface which are difficult to visualize without computer 3d graphics and demonstrates a continuous topological transformation between them. The part 2 ...
    • Visual Simulation of Lava Flows Employing Particle-based Approach 

      Oda, Yasuyuki; Ota, Shin; Tamura, Machiko; Fujimoto, Tadahiro; Muraoka, Kazunobu; Chiba, Norishige (Eurographics Association, 2003)
      This video demonstrates our new particle-based method for visually simulating lava flows. Employing our developed particle-based simulation models of viscous fluid dynamics and heat transfer, this method realizes the visual ...