Now showing items 25-44 of 44

    • Mobile Augmented Reality for Environmental Management (MARE) 

      Danado, Jose; Dias, Eduardo; Romao, Teresa; Correia, Nuno; Trabuco, Adelaide; Santos, Carlos; Araujo, David; Duarte, Pedro; Rebocho, Rui; Palmeiro, Jose; Serpa, Joao; Costa, Manuel; Camara, Antonio (Eurographics Association, 2003)
      Access to real-time data while in field observations is often a requested issue in environmental management. Additionally, it is easier to see that information spatially distributed where it makes sense, leveraging users ...
    • Morphing Rational B-spline Curves and Surfaces Using Mass Distributions 

      Ju, Tao; Goldman, Ron (Eurographics Association, 2003)
      A rational B-spline curve or surface is a collection of points associated with a mass (weight) distribution. These mass distributions can be used to exert local control over the morph between two rational B-spline curves ...
    • Motion Planning and Visibility Problems using the Polar Diagram 

      Grima, C.I.; Márquez, A.; Ortega, L. (Eurographics Association, 2003)
      Motion planning and visibility problems are some of the most important topics studied in Computer Graphics, Computational Geometry and Robotics. There exits several and important results to these problems. We propose a new ...
    • Multilevel modelling and rendering of architectural scenes 

      Kushal, Akash M.; Chanda, Gaurav; Shrivastava, Kanishka; Gupta, Mohit; Sanyal, Subhajit; Sriram, T. V. N.; Kalra, Prem; Banerjee, Subhashis (Eurographics Association, 2003)
      We present a novel approach for multilevel modelling and rendering of architectural scenes using a small set of photographs. Our approach is based on interactive probing of intuitive measures like lengths, widths and heights ...
    • Occlusion Culling for Image-Based Rendering withWarping 

      Soner, I. Sen; Atalay, Volkan (Eurographics Association, 2003)
      The basic idea of the proposed algorithm is to reduce the number of depth pixels in Layer Depth Images (LDI) by culling the occluded ones before warping. The method combines the octree spatial subdivision concept with LDI ...
    • On the characterization of avatars in Distributed Virtual Worlds 

      Morillo, Pedro; Fernandez, Marcos; Orduna, Juan Manuel (Eurographics Association, 2003)
      Current Distributed Virtual Environment (DVE) systems run simulations based on a server-network architecture, where the population of avatars should be properly assigned to the servers in the DVE. This goal, called ...
    • Parallel Visibility Test and Occlusion Culling in Avango Virtual Environment Framework 

      Klimenko, Stanislav; Nikitina, Lialia; Nikitin, Igor (Eurographics Association, 2003)
      Real-time visibility test is an attractive feature for Virtual Environment (VE) applications where large datasets should be interactively explored. In such scenes most of the objects are usually occluded by other ones, and ...
    • Parameter-driven freeform deformations 

      Song, Y.; Vergeest, J.S.M.; Saakes, D.P. (Eurographics Association, 2003)
      High-level parameters offer user an easy and intuitive tool to modify an existing model. In this paper, an approach of deforming freeform shapes using intrinsic parameters is proposed, where those parameters were not part ...
    • Particle-based Collision Detection 

      Senin, Mikhail; Nikita, Kojekine; Savchenko, Vladimir; Hagiwara, Ichiro (Eurographics Association, 2003)
      In the paper we present a novel algorithm for collision detection between complex geometric objects represented by polygonal models and undergoing rigid motions and deformations. Most algorithms described in the literature ...
    • A Precise Approach Calibrated by Experimental Data to Make an Artificial Impulse 

      Iguchi, Toshiko; Kodama, Tetsuya; Noborio, Hiroshi (Eurographics Association, 2003)
      Baraffs and Mirtichs approaches are well known so as to generate force and impulsive force artificially at collision between rigid bodies. However, both cannot be unfortunately applied for a practical use such as complex ...
    • Precise Deformation of Rheology MSD Model Calibrated by Randomized Algorithm 

      Noborio, Hiroshi; Nogami, Ryo; Enoki, Ryo (Eurographics Association, 2003)
      In this paper, we propose and compare three kinds of mass-spring-damper (MSD) models of rheology object, and experimentally select the best model concerning to shape deformation and volume accuracy. The MSD model requires ...
    • PREFACE 

      Unknown author (Eurographics Association, 2003)
    • Real-Time Simulation of Flexible Materials in Avango Virtual Environment Framework 

      Klimenko, Stanislav; Nikitina, Lialia; Nikitin, Igor (Eurographics Association, 2003)
      his paper describes a system for real-time simulation of linear elastic deformations of volumetric objects in Virtual Environments, implemented in Avango VE Framework 1. The approach makes use of the methods of Finite and ...
    • Reconstruction of Animatable Personalized 3D Faces by Adaptation-based Modeling 

      Zhang, Yu; Sim, Terence; Tan, Chew Lim (Eurographics Association, 2003)
      We present an efficient method for the construction of an animatable 3D facial model of a specific person with minimal user interaction. The method is based on adapting an anatomy-based prototype facial model that is ...
    • Shadow Mapping Based on Dual Depth Layers 

      Weiskopf, Daniel; Ertl, Thomas (Eurographics Association, 2003)
      Shadow maps are a widely used means for the generation of shadows although they exhibit aliasing artifacts and problems of numerical precision. In this paper we extend the concept of a single shadow map by introducing dual ...
    • Skeleton Subspace Deformation with Displacement Map 

      Liu, Feng; Liang, Ronghua; Ye, Dahai (Eurographics Association, 2003)
      Skeleton Subspace Deformation (SSD) is a novel Free Form Deformation technology (FFD), and plays an important role in character animation, interactive game and other fields. In this paper, we present a new layered algorithm ...
    • Trans-Polygon Stroke Method for Frame Coherent Pastel Images 

      Murakami, Kyoko; Tsuruno, Reiji (Eurographics Association, 2003)
      We propose Trans-Polygon Stroke Method (TPSM) for creating pastel-like animation that keeps frame-to-frame coherence. There are several variable factors in hand-drawn pastel such as paper roughness and pigments. When these ...
    • Uncertainty Visualization Methods in Isosurface Rendering 

      Rhodes, Philip J.; Laramee, Robert S.; Bergeron, R. Daniel; Sparr, Ted M. (Eurographics Association, 2003)
      We describe two techniques for rendering isosurfaces in multiresolution volume data such that the uncertainty (error) in the data is shown in the resulting visualization. In general the visualization of uncertainty in data ...
    • VelvetPath - Layout Design System with Sketch and Paint Manipulations 

      Tobita, Hiroaki (Eurographics Association, 2003)
      We describe the VelvetPath system, a system that allows users to design layouts for visualized information by using sketch and paint manipulations. Many systems enable users to visually search and browse through information ...
    • The Virtual Painting Paintbox 

      Sobczyk, D.; Boyer, V.; Bourdin, J-J. (Eurographics Association, 2003)
      We present VPUP8 a new kind of paint boxes. It includes a model for the simulation of physic dynamics involved in the painting process and a human-machine interface to manage the position and the moves of the user. Usually ...