Now showing items 10-29 of 44

    • Efficient Sampling of Textured Scenes in Vertex Tracing 

      Ullmann, Thomas; Preidel, Thomas; Bruderlin, Beat (Eurographics Association, 2003)
      We present vertex tracing, an adaptive progressive ray tracing approach for efficient sampling of the radiance function, based on refinement in object space and subsequent reconstruction, using standard 3D graphics accelerator ...
    • Estimating Positions and Radiances of a Small Number of Light Sources for Real-Time Image-Based Lighting 

      Madsen, Claus B.; Sorensen, Mads K. D.; Vittrup, Michael (Eurographics Association, 2003)
      Image-based lighting (IBL) of virtual objects has become a popular approach to blending virtual and real scenes. In IBL an omni-directional image of a scene is used as the illumination environment for rendering virtual ...
    • Evolutionary Design of BRDFs 

      Meyer-Spradow, Jennis; Loviscach, Joern (Eurographics Association, 2003)
      The look of a non-transparent material is determined by its bidirectional reflection distribution function (BRDF). To design 3-D objects for example for games or animation films thus includes to design BRDFs. However, as ...
    • Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes 

      Choi, Kwang-Jin; Ko, Hyeong-Seok (Eurographics Association, 2003)
      The immediate buckling model is an essential element for simulating realistic cloth animations without introducing buckling instability. The original model is restricted to structured regular quad meshes, by which its use ...
    • A Framework for Video-based and Hardware-Accelerated Remote 3D-Visualization 

      Goetz, Frank; Domik, Gitta (Eurographics Association, 2003)
      This paper presents a framework for video-based and hardware-accelerated remote 3d-visualization that produces and delivers high quality video streams at an accurate frame rate. The framework is based on the portable ...
    • Generation of Radiosity Texture Atlas for Realistic Real-Time Rendering 

      Ray, Nicolas; Ulysse, Jean-Christophe; Cavin, Xavier; Levy, Bruno (Eurographics Association, 2003)
      Radiosity methods are a both physically correct and efficient way to compute the global illumination giving the visual atmosphere to a 3D scene. In this paper, we present a new approach to optimizing the visualization of ...
    • Goniometric Diagram Mapping for Hemisphere 

      Havran, Vlastimil; Dmitriev, Kirill; Seidel, Hans-Peter (Eurographics Association, 2003)
      Describing the light intensity over the hemisphere using a goniometric diagram is a common practice in the lighting industry and is prescribed for instance by IESNA (Illuminating Engineering Society of North America) ...
    • High quality images from 2.5D video 

      Berretty, Robert-Paul; Ernst, Fabian (Eurographics Association, 2003)
      Given a 2D video stream with an accompanying depth channel, we render high quality images from viewpoints close to the original one. This is for instance required to generate a 3D impression on stereoscopic or multiview ...
    • Implicit Surface Reconstruction and uniform Sampling by Striped Marching Triangles 

      Leborán, Víctor; Pardo, Xose M. (Eurographics Association, 2003)
      The synthesis of computer models from real objects is a usual procedure in medical image processing and reverse engineering. In both cases, the main issues are to reach a topologically consistent and geometrically precise ...
    • Improved Indirect Photon Mapping withWeighted Importance Sampling 

      Szirmay-Kalos, Laszlo; Szecsi, Laszl (Eurographics Association, 2003)
      This paper offers a novel approach to the indirect photon mapping method. The placement of photons acting as virtual light sources is regarded as a cheap sampling scheme, allowing for the reuse of a complete shooting path ...
    • Inelastic Scattering and Participating Media.Application to the ocean 

      Cerezo, Eva; Seron, Francisco J. (Eurographics Association, 2003)
      A system, developed to treat general participating media, is generalized to make it capable of considering volumetric inelastic processes such as fluorescence. The system is based on the discrete ordinates method, and can ...
    • Information Visualization using Transparent Shape Impostors 

      Seipel, Stefan (Eurographics Association, 2003)
      Transparency is a graphical effect used in visualizations to present co-located graphical glyphs. Accomplishing a visually convincing transparency effect requires complex calculations of light absorption and refraction in ...
    • Interactive Dynamic Environments Using Image-Based Modeling and Rendering 

      Davis, Timothy A.; Ficklin, Stephen P. (Eurographics Association, 2003)
      This paper presents a method for rendering a dynamic virtual environment using IBMR at interactive rates. Most IBMR methods are designed for use with static scenes and are awkward when extended temporally due to excessive ...
    • Interactive Dynamic Environments Using Image-Based Modeling and Rendering (393.4 kB) Timothy A. Davis, Stephen P. Ficklin An approach to construct augmented CAD models using acquired digital images 

      Bianconi, Francesco; Conti, Paolo (Eurographics Association, 2003)
      An approach for integrating CAD models and information associated with digital images is discussed in this paper. The main objective of the proposed framework is the construction of augmented CAD models using digital images ...
    • An Iterative Stripification Algorithm Based on Dual Graph Operations 

      Porcu, Massimiliano B.; Scateni, Riccardo (Eurographics Association, 2003)
      This paper describes the preliminary results obtained using an iterative method for generating a set of triangle strips from a mesh of triangles. The algorithm uses a simple topological operation on the dual graph of the ...
    • Mobile Augmented Reality for Environmental Management (MARE) 

      Danado, Jose; Dias, Eduardo; Romao, Teresa; Correia, Nuno; Trabuco, Adelaide; Santos, Carlos; Araujo, David; Duarte, Pedro; Rebocho, Rui; Palmeiro, Jose; Serpa, Joao; Costa, Manuel; Camara, Antonio (Eurographics Association, 2003)
      Access to real-time data while in field observations is often a requested issue in environmental management. Additionally, it is easier to see that information spatially distributed where it makes sense, leveraging users ...
    • Morphing Rational B-spline Curves and Surfaces Using Mass Distributions 

      Ju, Tao; Goldman, Ron (Eurographics Association, 2003)
      A rational B-spline curve or surface is a collection of points associated with a mass (weight) distribution. These mass distributions can be used to exert local control over the morph between two rational B-spline curves ...
    • Motion Planning and Visibility Problems using the Polar Diagram 

      Grima, C.I.; Márquez, A.; Ortega, L. (Eurographics Association, 2003)
      Motion planning and visibility problems are some of the most important topics studied in Computer Graphics, Computational Geometry and Robotics. There exits several and important results to these problems. We propose a new ...
    • Multilevel modelling and rendering of architectural scenes 

      Kushal, Akash M.; Chanda, Gaurav; Shrivastava, Kanishka; Gupta, Mohit; Sanyal, Subhajit; Sriram, T. V. N.; Kalra, Prem; Banerjee, Subhashis (Eurographics Association, 2003)
      We present a novel approach for multilevel modelling and rendering of architectural scenes using a small set of photographs. Our approach is based on interactive probing of intuitive measures like lengths, widths and heights ...
    • Occlusion Culling for Image-Based Rendering withWarping 

      Soner, I. Sen; Atalay, Volkan (Eurographics Association, 2003)
      The basic idea of the proposed algorithm is to reduce the number of depth pixels in Layer Depth Images (LDI) by culling the occluded ones before warping. The method combines the octree spatial subdivision concept with LDI ...