Now showing items 16-27 of 27

    • Parametric Foveation for Progressive Texture and Model Transmission 

      Cheng, Irene; Basu, Anup; Pan, Yixin (Eurographics Association, 2003)
      Spatially varying sensing (foveation) has been used in many different areas of Computer Vision, such as image compression and video teleconferencing and in perceptually driven Level of Detail (LOD) representations in ...
    • Pedagogic discrete visualization of electromagnetic waves 

      Mora, F.; Ruillet, G.; Andres, E.; Vauzelle, R. (Eurographics Association, 2003)
      A dynamic electromagnetic wave propagation visualization tool is presented in this paper. It can simulate wave reflection and diffraction in 2D. It allows to visualize the electric field magnitude. The original approach ...
    • Pen and Ink Pictures from Gray-Scale Photographs 

      Arroyo, G.; Martín, D. (Eurographics Association, 2003)
      A new method for producing pen and ink pictures from gray-scale photographs is introduced in this article. It is based on path-finding and reconstruction of strokes. First we apply filters to extract contours from photographs ...
    • Persepolis: Recovering history with a handheld camera 

      Sainz, M.; Susin, A.; Cervantes, A.; Bagherzadeh, N. (Eurographics Association, 2003)
      In this paper we present new improvements to our novel pipeline for image based modeling of objects using a camcorder. Our system takes an uncalibrated sequence of images recorded around a scene, it automatically recovers ...
    • Point in Solid Tests for Triangle Meshes. Comparative Study 

      Ogayar, Carlos J.; Segura, Rafael J.; Feito, Francisco R. (Eurographics Association, 2003)
      This document presents a comparative study of several point inclusion tests for triangle meshes. We also discuss some issues about the usefulness of each method depending on the situation, taking into account memory and ...
    • Polygon-Polygon Collision Detection in 2D 

      Jiménez Delgado, Juan J.; Segura Sánchez, Rafael J.; Feito Higueruela, Francisco R. (Eurographics Association, 2003)
      Collision detection between moving objects is an open question which raises major problems concerning its algorithmic complexity. In this paper we present a polygon collision detection algorithm which uses polygon decomposition ...
    • Predictive fixed-frame rate tessellation of NURBS surfaces 

      Sanchez, H.; Moreno, A.; Garcia-Alonso, A. (Eurographics Association, 2003)
      In this work we propose a predictive fixed-frame rate scheme that shows how to control the visualization frame rate using uniform dynamic tessellation. Similar to previous works5; 6, tessellation quality criteria is based ...
    • Real time positioning system based on active stereo and facial features identification 

      Frosio, Iuri; Lanzarotti, Raffaella; Campadelli, Paola; Ferrigno, Giancarlo; Borghese, N. Alberto (Eurographics Association, 2003)
      We propose a new system for patient’s head positioning for radiology and radiotherapy. The system is constituted of two low-cost digital cameras and a digital projector. As a first step a bright pattern is projected onto ...
    • Resampling structured grids into regular ones 

      Dimitrov, Leonid I.; Kolcun, Aleksej; Sramek, Milos (Eurographics Association, 2003)
      Structured grids and some of their applications in natural sciences are discussed. The problem of their visualization and quantitative evaluation is considered and possible ways for its solution sketched. Resampling a ...
    • A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes 

      Revelles, J.; Aguilera, N.; Aguado, J.; Lastra, M.; Garcia, R.; Montes, R. (Eurographics Association, 2003)
      We present a spatial representation based on a hierarchical structure using the well-known spatial indexing structure called octree. There are very useful spatial representations for scenes whose objects can be distributed ...
    • Virtual Modelling 

      Kiss, Szilárd; Nijholt, Anton; Zwiers, Job (Eurographics Association, 2003)
      We concentrate our efforts on building virtual modelling environments where the content creator uses controls (widgets) as an interactive adjustment modality for the properties of the edited objects. Besides the advantage ...
    • VR Game Interfaces for Interaction onto 3D Display 

      Choi, Jeong-Dan; Jang, Byung-Tae; Hwang, Chi-Jeong (Eurographics Association, 2003)
      This paper describes the VR game interfaces for interaction onto 3D display. The challenge we are interested in is how to build and use a low cost 3D display that satisfies semi-immersive requirements and how to coordinate ...