Recent Submissions

  • 3D Model Search Engine Based on Lightfield Descriptors 

    Shen, Yu-Te; Chen, Ding-Yun; Tian, Xiao-Pei; Ouhyoung, Ming (Eurographics Association, 2003)
    With the development of modern 3D modelling and digitizing tools, more and more models have been created recently, which leads to the necessity of the technique of 3D model retrieval system. Our 3D model search engine has ...
  • 3deSoundBox – a Scalable, Platform-Independent 3D Sound System for Virtual and Augmented Reality Applications 

    Stampfl, Philipp (Eurographics Association, 2003)
    Sound is one of the most important components in animations, presentations and especially immersive environments. Many aspects are recognized more intuitively when sound supports vision and it is easier to follow a story ...
  • Curve Synthesis from Learned Refinement Models 

    Simhon, Saul; Dudek, Gregory (Eurographics Association, 2003)
    We present a method for generating refined 2D illustrations from hand drawn outlines consisting of only curve strokes. The system controllably synthesizes novel illustrations by augmenting the hand drawn curves’ shape, ...
  • Polygon-Polygon Collision Detection in 2D 

    Jiménez Delgado, Juan J.; Segura Sánchez, Rafael J.; Feito Higueruela, Francisco R. (Eurographics Association, 2003)
    Collision detection between moving objects is an open question which raises major problems concerning its algorithmic complexity. In this paper we present a polygon collision detection algorithm which uses polygon decomposition ...
  • Large XML Document Manager and Visualizer 

    Merienne, J. P.; Jacquemin, C. (Eurographics Association, 2003)
    This work presents an interactive Graphical User Interface used to display and manipulate collection of large XML documents. It relies on a geometrical model that combines hierarchical and sequential representations. In ...
  • Fast Marching farthest point sampling 

    Moenning, Carsten; Dodgson, Neil A. (Eurographics Association, 2003)
    We introduce the Fast Marching farthest point sampling (FastFPS) approach for the progressive sampling of planar domains and curved manifolds in triangulated, point cloud or implicit form. By using Fast Marching methods2, ...
  • Pedagogic discrete visualization of electromagnetic waves 

    Mora, F.; Ruillet, G.; Andres, E.; Vauzelle, R. (Eurographics Association, 2003)
    A dynamic electromagnetic wave propagation visualization tool is presented in this paper. It can simulate wave reflection and diffraction in 2D. It allows to visualize the electric field magnitude. The original approach ...
  • Anisotropic Participating Media at Near Interactive Rates 

    Jimenez, Juan-Roberto; Pueyo, Xavier (Eurographics Association, 2003)
    This article presents an algorithm for the realistic simulation, at near interactive rates, of globally illuminated scenes including participating media, isotropic and anisotropic. The proposed algorithm is divided in three ...
  • Virtual Modelling 

    Kiss, Szilárd; Nijholt, Anton; Zwiers, Job (Eurographics Association, 2003)
    We concentrate our efforts on building virtual modelling environments where the content creator uses controls (widgets) as an interactive adjustment modality for the properties of the edited objects. Besides the advantage ...
  • Obscurances for ray-tracing 

    Mendez, A.; Sbert, M.; Neumann, L. (Eurographics Association, 2003)
    We present a powerful method to create realistic-looking pictures of scenes with objects that have diffuse and non-diffuse properties. The method recreates the obscurances technique, introduced some years ago, with a new ...
  • Point in Solid Tests for Triangle Meshes. Comparative Study 

    Ogayar, Carlos J.; Segura, Rafael J.; Feito, Francisco R. (Eurographics Association, 2003)
    This document presents a comparative study of several point inclusion tests for triangle meshes. We also discuss some issues about the usefulness of each method depending on the situation, taking into account memory and ...
  • Ashli – Advanced Shading Language Interface 

    Preetham, Arcot J.; Bleiweiss, Avi (Eurographics Association, 2003)
    The support for IEEE floating point computation and the exposure of shading functionality in a standardize API form have made graphics hardware a viable workflow solution to an artist involved in digital content creation ...
  • A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes 

    Revelles, J.; Aguilera, N.; Aguado, J.; Lastra, M.; Garcia, R.; Montes, R. (Eurographics Association, 2003)
    We present a spatial representation based on a hierarchical structure using the well-known spatial indexing structure called octree. There are very useful spatial representations for scenes whose objects can be distributed ...
  • Predictive fixed-frame rate tessellation of NURBS surfaces 

    Sanchez, H.; Moreno, A.; Garcia-Alonso, A. (Eurographics Association, 2003)
    In this work we propose a predictive fixed-frame rate scheme that shows how to control the visualization frame rate using uniform dynamic tessellation. Similar to previous works5; 6, tessellation quality criteria is based ...
  • Persepolis: Recovering history with a handheld camera 

    Sainz, M.; Susin, A.; Cervantes, A.; Bagherzadeh, N. (Eurographics Association, 2003)
    In this paper we present new improvements to our novel pipeline for image based modeling of objects using a camcorder. Our system takes an uncalibrated sequence of images recorded around a scene, it automatically recovers ...
  • A New 3D Spring for Deformable Object Animation 

    Jeong, Il-Kwon; Lee, Inho (Eurographics Association, 2003)
    A new3D spring for deformable object animation is proposed. Currently mass-spring system is most widely used in a deformable object animation as well as cloth animation. In order to perform a realistic cloth animation using ...
  • VR Game Interfaces for Interaction onto 3D Display 

    Choi, Jeong-Dan; Jang, Byung-Tae; Hwang, Chi-Jeong (Eurographics Association, 2003)
    This paper describes the VR game interfaces for interaction onto 3D display. The challenge we are interested in is how to build and use a low cost 3D display that satisfies semi-immersive requirements and how to coordinate ...
  • Pen and Ink Pictures from Gray-Scale Photographs 

    Arroyo, G.; Martín, D. (Eurographics Association, 2003)
    A new method for producing pen and ink pictures from gray-scale photographs is introduced in this article. It is based on path-finding and reconstruction of strokes. First we apply filters to extract contours from photographs ...
  • Certosa virtual museum: a dynamic multilevel desktop VR application 

    Calori, L.; Diamanti, T.; Guidazzoli, A.; Liguori, M. C.; Mauri, M. A.; Valentini, L. (Eurographics Association, 2003)
    Starting from the exigencies of restoration, safeguard and promotion set by Bologna City Council for its Museum of the Certosa Cemetery, a multilevel application has been developed. Its main features are dynamic generation ...
  • Combining 3D Scans and Motion Capture for Realistic Facial Animation 

    Breidt, Martin; Wallraven, Christian; Cunningham, Douglas W.; Buelthoff, Heinrich H. (Eurographics Association, 2003)
    We present ongoing work on the development of new methods for highly realistic facial animation. One of the main contributions is the use of real-world, high-precision data for both the timing of the animation and the ...

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