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Virtual Actors’ Behaviour for 3D Interactive Storytelling
(Eurographics Association, 2001)
In this paper, we describe a method for implementing intelligent behaviour for artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype based on the Unreal™ game engine ...
Intelligent Virtual Environments - A State-of-the-art Report
(Eurographics Association, 2001)
The paper reviews the intersection of AI and VEs. It considers the use of AI as a component of a VE and Intelligent Virtual Agents as a major application area, covering movement, sensing, behaviour and control architectures. ...