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EXTENDING GKS TO A DISTRIBUTED ARCHITECTURE
(The Eurographics Association, 1985)
The recently adopted standards in the fields of computer networks and computer graphics has given to the opportunity to start a project to develop a distributed model of the Graphical Kernel System (GKS). The aim of this ...
NEM: A LANGUAGE FOR ANIMATION OF ACTORS AND OBJECTS
(The Eurographics Association, 1985)
The animation of actors and objects is considered in the framework of knowledge representation, with particular regard to motor knowledge. In our opinion, a formal model for motor knowledge should fill a gap between action ...
BICEPS - THE INTERACTIVE GRAPHICS AIDED SYSTEM FOR BI-DIMENSIONAL GEOMETRY YODELING, NESTING AND FLAME CUTTING TECHNOLOGY
(The Eurographics Association, 1985)
An essential condition for effective usage of numerically controlled devices is their correct and efficient programming. Especially in cutting applications every nesting layout requires a new control program tape. The ...
A Three-Dimensional Shaded Display Method for Voxel-Based Representation
(The Eurographics Association, 1985)
In this paper, methods for displaying solid objects represented by a three-dimensional array of voxels are described. The Linear Interpolating Projection Method is proposed as a method by which such objects can be projected ...
GRAPHICAL DATA BASES BUILT ON PEANO SPACE-FILLING CURVES
(The Eurographics Association, 1985)
This paper is devoted to the applications of Peano spacefilling curves for modelling graphics information. These curves, based on bit interlacing, allow the modelling, easily, of images with quadtrees, solids with octrees ...
A CSG LIST PRIORITY HIDDEN SURFACE ALGORITHM
(The Eurographics Association, 1985)
Several algorithms exist for visualizing geometric models defined by constructive solid geometry (CSG). Each of these algorithms is based on standard hidden surface methods, such as ray tracing, scan-line and z-buffer ...
MULTI-DIMENSIONAL GRAPHICS
(The Eurographics Association, 1985)
A 3-D CELLULAR FRAME BUFFER
(The Eurographics Association, 1985)
A new architecture for storing and processing of threedimensional (3-D) graphics is described, The 3-D objects are discretized and stored in a full 3-D cellular memory of voxels. A 3-D graphics processor scan-converts 3-D ...
INTEGRATED GRAPHICS ENIVRONMENT EASES AVIONIC DISPLAY SOFTWARE DEVELOPMENT
(The Eurographics Association, 1985)
An original methodology to develop real-time graphics software is presented. It will supply efficient software production for avionic display systems. The purpose is a complete specification, simulation and programming ...
TABLE LOOK-UP GRAPHlC INTERPOLAT ION
(The Eurographics Association, 1985)
In this paper a fast procedure is presented to fairly interpolate a given set of points, which is mainly based on the use of table look-up techniques. Storage amounts required can be easily supplied by present memories ...