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Now showing items 11-20 of 24
Skeleton-based Joints Position Detection
(The Eurographics Association, 2014)
We present a system for detection of joint positions in scans of articulated models. Our method is based purely on skeletons extracted from scanned point clouds of input models. First, skeletons are extracted from scans ...
Exploiting the Potential of Image Based Crowd Rendering
(The Eurographics Association, 2015)
Per-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint ...
Interactive Diffraction from Biological Nanostructures
(The Eurographics Association, 2014)
We describe a technique for interactive rendering of diffraction effects produced by biological nanostructures such as snake skin surface gratings. Our approach uses imagery from atomic force microscopy that accurately ...
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present a near-instant method for acquiring facial geometry and reflectance using a set of commodity DSLR cameras and flashes. Our setup consists of twenty-four cameras and six flashes which are fired in rapid succession ...
Capturing Relightable Human Performances under General Uncontrolled Illumination
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a novel approach to create relightable free-viewpoint human performances from multi-view video recorded under general uncontrolled and uncalibated illumination.We first capture a multi-view sequence of an actor ...
Compressive Image Reconstruction in Reduced Union of Subspaces
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a new compressed sensing framework for reconstruction of incomplete and possibly noisy images and their higher dimensional variants, e.g. animations and light-fields. The algorithm relies on a learning-based ...
Example-based Interpolation and Synthesis of Bidirectional Texture Functions
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Bidirectional Texture Functions (BTF) have proven to be a well-suited representation for the reproduction of measured real-world surface appearance and provide a high degree of realism. We present an approach for designing ...
Texel Shading
(The Eurographics Association, 2016)
We have developed a texture space shading system built on modern graphics hardware. It begins with a conventional rasterization stage, but records texel accesses as shading work rather than running a shade per pixel. Shading ...
High-Quality Shadows for Streaming Terrain Rendering
(The Eurographics Association, 2015)
Rendering of large, detailed 3D terrains on commodity hardware has become possible through the use of raycasting, data caching and prefetching. Adding dynamic shadows as they appear during a day-night cycle remais a challenge ...
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The quality of shadow mapping is traditionally limited by texture resolution. We present a novel lossless compression scheme for high-resolution shadow maps based on precomputed multiresolution hierarchies. Traditional ...