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Simulating Heterogeneous Crowds with Interactive Behaviors
(The Eurographics Association, 2014)
Over the last decade there has been a large amount of work towards trying to simulate crowds for different applications, such as movies, video games, training, and evacuations. This course focuses on heterogeneous crowd ...
Eye Tracking Visualization
(The Eurographics Association, 2015)
Eye tracking has become a widely used method to analyze user behavior in marketing, neuroscience, human-computer interaction, and visualization research. Apart from measuring completion times and recording accuracy rates ...
3D Material Style Transfer
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
This work proposes a technique to transfer the material style or mood from a guide source such as an image or video onto a target 3D scene. It formulates the problem as a combinatorial optimization of assigning discrete ...
A Trip to Arts for Computer Graphics Students
(The Eurographics Association, 2016)
Complex and sophisticated projects, on which information technologists and artists meet and cooperate, often require an understanding of possible problems and solutions seen from both sides. While artists (creators) are ...
Adaptable Anatomical Models for Realistic Bone Motion Reconstruction
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This ...
Meshless Interpolations for Computer Graphics, Visualization and Games
(The Eurographics Association, 2015)
Meshless Interpolations for Computer Graphics, Visualization and Games: An Informal Introduction
Laplacian Colormaps: a Framework for Structure-preserving Color Transformations
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Mappings between color spaces are ubiquitous in image processing problems such as gamut mapping, decolorization, and image optimization for color-blind people. Simple color transformations often result in information loss ...
Adaptive Quantization Visibility Caching
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Ray tracing has become a viable alternative to rasterization for interactive applications and also forms the basis of most global illumination methods. However, even today's fastest ray-tracers offer only a tight budget ...
Natural Image Statistics: Foundations and Applications
(The Eurographics Association, 2013)
Natural images exhibit statistical regularities that differentiate them from random collections of pixels. Moreover, the human visual system appears to have evolved to exploit such statistical regularities. As computer ...
Accelerated 5D Ray Tree construction on the GPU
(The Eurographics Association, 2011)
Ray tracing random rays has been a challenge. Due to their reduced coherence, the normal methods of acceleration like packet tracing that make use of coherence of the rays do not work well. These random rays are encountered ...