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Interactive Visualization with Programmable Graphics Hardware
(Eurographics Association, 2002)
One of the main scientific goals of visualization is the development of algorithms and appropriate data models which facilitate interactive visual analysis and direct manipulation of the increasingly large data sets which ...
3D Scanning Technology: Capabilities and Issues
(Eurographics Association, 2002)
The recent evolution of graphics technology makes it possible to manage very complex models on inexpensive platforms. These impressive rendering capabilities should be paired with detailed and accurate digital models. The ...
Artificial Animals and Humans: From Physics to Intelligence
(Eurographics Association, 2002)
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by realistic, artificial flora and fauna. Artificial ...
Eurographics 2002 - Presentation of European Groups doing Computer Graphics Research
(Eurographics Association, 2002)
This brochure contains a concentrated description of many European Computer Graphics
research labs. It was produced to accompany a track of lab presentations at the annual
conference Eurographics’2002 in Saarbrücken in ...
Measuring and Rendering Art Paintings Using an RGB Camera
(Eurographics Association, 2002)
A method is proposed for measuring and rendering of art paints by using the simple system of an RGB camera only. The surface shape of an art painting is considered as a rough plane rather than a three-dimensional curved ...
Reverse Diffusion for Smooth Buildup of Progressivly Transmitted Geometry
(Eurographics Association, 2002)
In this paper we consider 3D object surfaces which can be represented as scalar functions defined on the sphere. These objects can be modeled as series of spherical harmonic functions. A simple progressive transmission ...
Geometric Data Structures for Computer Graphics
(Eurographics Association, 2002)
This tutorial aims at presenting a wide range of geometric data structures, algorithms and techniques from computational geometry to computer graphics practitioners. To achieve this goal we introduce several data structures, ...
Frame-Coherent Stippling
(Eurographics Association, 2002)
Stippling is an artistic rendering technique where shading and texture is given by placing points or stipples on the canvas until the desired darkness is achieved. Computer-generated stippling has focused on producing high ...
Adaptive Compression of Human Animation Data
(Eurographics Association, 2002)
In this paper we introduce an adaptive motion compression technique using the discrete wavelet transform. Based on the analysis of human animation data, and its frequency contents, the wavelet analysis is utilised to achieve ...
Function-defined shape node for VRML
(Eurographics Association, 2002)
This paper describes how the web-based visualisation can be greatly improved using the function-based shape modelling technique. We propose the function-defined VRML shape node, which allows the content creators to describe ...