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EG 2007 Course on Populating Virtual Environments with Crowds
(The Eurographics Association, 2007)
For many years, it was a challenge to produce realistic virtual crowds for special effects in movies. Now, there is a new challenge: the production of real-time autonomous Virtual Crowds. Real-time crowds are necessary for ...
EG 2006 Course on Populating Virtual Environments with Crowds
(The Eurographics Association, 2006)
Necessary background and potential target audience for the tutorial: experience with computer animation is recommended but not mandatory. The course is intended for animators, designers, and students in computer science.