Search
Now showing items 1-7 of 7
High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content
(The Eurographics Association, 2009)
In the last few years, researchers in the field of High Dynamic Range (HDR) Imaging have focused on providing tools for expanding Low Dynamic Range (LDR) content for the generation of HDR images due to the growing popularity ...
Global Illumination for Interactive Applications and High-Quality Animations
(Eurographics Association, 2002)
One of the main obstacles to the use of global illumination in image synthesis industry is the considerable amount of time needed to compute the lighting for a single image. Until now, this computational cost has prevented ...
High Dynamic Range Techniques in Graphics: from Acquisition to Display
(The Eurographics Association, 2005)
This course is motivated by tremendous progress in the development and accessibility of high dynamic range technology (HDR) that happened just recently, which creates many interesting opportunities and challenges in graphics. ...
Predicting Display Visibility Under Dynamically Changing Lighting Conditions
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Display devices, more than ever, are finding their ways into electronic consumer goods as a result of recent trends in providing more functionality and user interaction. Combined with the new developments in display ...
Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Computing global illumination in complex scenes is even with todays computational power a demanding task. In this work we propose a novel irradiance caching scheme that combines the advantages of two state-of-the-art ...
Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
This paper presents a quick and simple method for converting complex images and video to perceptually accurate greyscale versions. We use a two-step approach first to globally assign grey values and determine colour ordering, ...
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In such scenario, which may involve time-varying ...