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Real-Time Animated Grass
(Eurographics Association, 2002)
We present a simple method to render fields of grass, animated in the wind, in real-time. The technique employs vertex shaders to render displacement maps with Russian-doll style transparent shells. Animation is achieved ...
Automated Combination of Real-Time Shader Programs
(The Eurographics Association, 2007)
This work proposes an approach for automatic and generic runtime-combination of high-level shader programs. Many of recently introduced real-time rendering techniques rely on such programs. The fact that only a single ...
Virtual Actors’ Behaviour for 3D Interactive Storytelling
(Eurographics Association, 2001)
In this paper, we describe a method for implementing intelligent behaviour for artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype based on the Unreal™ game engine ...
Improved Indirect Photon Mapping withWeighted Importance Sampling
(Eurographics Association, 2003)
This paper offers a novel approach to the indirect photon mapping method. The placement of photons acting as virtual light sources is regarded as a cheap sampling scheme, allowing for the reuse of a complete shooting path ...
The Virtual Painting Paintbox
(Eurographics Association, 2003)
We present VPUP8 a new kind of paint boxes. It includes a model for the simulation of physic dynamics involved in the painting process and a human-machine interface to manage the position and the moves of the user. Usually ...
Heightfield and spatially varying BRDF Reconstruction for Materials with Interreflections
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Photo-realistic reproduction of material appearance from images has widespread use in applications ranging from movies over advertising to virtual prototyping. A common approach to this task is to reconstruct the small ...
A New 3D Spring for Deformable Object Animation
(Eurographics Association, 2003)
A new3D spring for deformable object animation is proposed. Currently mass-spring system is most widely used in a deformable object animation as well as cloth animation. In order to perform a realistic cloth animation using ...
Preface and Table of Contents
(The Eurographics Association, 2009)
Preface and Table of Contents
Realtime Isosurface Extraction with Graphics Hardware
(Eurographics Association, 2004)
In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetrahedral grids. Our algorithm completely runs on the graphics hardware. The tetrahedra are streamed into a vertex program, ...
Collision Detection for Deformable Objects
(Eurographics Association, 2004)
Interactive environments for dynamically deforming objects play an important role in surgery simulation and entertainment technology. These environments require fast deformable models and very efficient collision handling ...