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Preface and Table of Contents
(The Eurographics Association, 2007)
Preface and Table of Contents
Extended Game Platform for Novice Programmers
(The Eurographics Association, 2007)
In an attempt to recruit and retain computer science majors, game design courses have become increasingly popular in academia. Game design encompasses multiple stages of product development, takes an average of two or more ...
Stabilized Noise
(The Eurographics Association, 2007)
Perlin noise is generated by interpolation of a pre-defined random number table. However since the random number table is generated without considering the ideal properties of noise for computer graphics, the resulting ...
Visual Mining of Text Collections
(The Eurographics Association, 2007)
What happens if you have to examine and reach conclusions from a considerable number of textual documents? If you are faced with this task or with developing tools for completing this task, this tutorial is for you. Examining ...
Computational Photography
(The Eurographics Association, 2007)
Computational photography combines plentiful computing, digital sensors, modern optics, actuators, probes and smart lights to escape the limitations of traditional film cameras and enables novel imaging applications. ...
An Interactive Exploration of the Virtual Stronghold Dillenburg
(The Eurographics Association, 2007)
This paper presents the results of an interdisciplinary project aiming at the virtual three-dimensional reconstruction of the stronghold Dillenburg, which has been completely destroyed in 1768. For an interactive virtual ...
Computational Geometry Education for Computer Graphics Students
(The Eurographics Association, 2007)
The paper surveysmain features of computational geometry and presents an argumentation that a course oriented to the applied computational geometry should be a part of computer graphics curriculum as it teaches effective ...
An Accurate Implicit Field Representation for Meshes and Its Adapted Triangulation Algorithms
(The Eurographics Association, 2007)
The classic implicit scalar field distance transform representation of a mesh is very useful to perform many mesh processing operations and to obtain better results than with other methods. In this paper we propose a new ...
Fast Hierarchical Methods to Detect Collisions between Deformable Objects: A Comparison
(The Eurographics Association, 2007)
The time complexity of a collision detection algorithm can be reduced to logarithmic in the number of tests performed when the objects are decomposed into a Bounding Volume (BV) tree hierarchy. It is well known that the ...
View-based Shape Similarity using Mutual Information Spheres
(The Eurographics Association, 2007)
We present a new method for computing the shape similarity between 3D polygonal models using an informationtheoretic viewpoint selection framework. Given a 3D model, a sphere of viewpoints surrounding this model is used ...