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Complexity Reduction of Catmull-Clark/Loop Subdivision Surfaces
(Eurographics Association, 2001)
By applying a filter this algorithm can reduce the number of polygons generated by subdividing a mesh dynamically. This algorithm is designed especially for real-time engines where the geometrical complexity is critical. ...
Post-rendering Composition for 3D Scenes
(Eurographics Association, 2001)
In traditional art a painter displays a 3D scene on a 2D image plane in a manner that is aesthetically pleasing. The arrangement of objects and colors is called composition and is the subject of many art books and classes. ...
Are Points the Better Graphics Primitives?
(Eurographics Association, 2001)
Since the early days of graphics the computer based representation of three-dimensional geometry has been one of the core research fields. Today, various sophisticated geometric modelling techniques including NURBS or ...
Inhabited Virtual Heritage
(Eurographics Association, 2001)
Two techniques depending on the interest – accuracy and precision of the obtained object model shapes, • CAD systems, medical application. – visual realism and speed for animation of the reconstructed models, • internet ...
SVG Primer
(Eurographics Association, 2001)
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Proxy Simulations for Efficient Dynamics
(Eurographics Association, 2001)
Proxy simulations reduce the cost of simulation in large virtual worlds, such as those used in training simulations or computer games. A proxy takes the place of an accurate simulation for objects that are out of view, ...
Collision Handling for Virtual Environments
(Eurographics Association, 2001)
An efficient and realistic collision handling mechanism is fundamental to any physically plausible Virtual Environment. In this tutorial, we will first examine the applications of collision handling, and introduce the open ...
Intelligent Virtual Environments - A State-of-the-art Report
(Eurographics Association, 2001)
The paper reviews the intersection of AI and VEs. It considers the use of AI as a component of a VE and Intelligent Virtual Agents as a major application area, covering movement, sensing, behaviour and control architectures. ...
Why Games Will Be the Preeminent Art Form of the 21st Century
(Eurographics Association, 2001)
Computer games share many artistic and technical characteristics with films of the early 1900s. Games' artistic evolution is hampered by the lack of artistic respect from society at large, and the lack of technical standards ...
A Visualization System for the Clinical Evaluation of Cerebral Aneurysms from MRA Data
(Eurographics Association, 2001)
This paper details a work-in-progress application under development as part of a clinical visualization project. The software has been designed to meet the specific needs of interventional neuro-radiologists evaluating the ...