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Implicit Formulation for SPH-based Viscous Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...
Perceptual Characteristics by Motion Style Category
(The Eurographics Association, 2019)
Motion style is important as it characterizes a motion by expressing the context of the motion such as emotion and personality. Yet, the perception and interpretation of motion styles is subjective and may vary greatly ...
BlendForces: A Dynamic Framework for Facial Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
In this paper we present a new paradigm for the generation and retargeting of facial animation. Like a vast majority of the approaches that have adressed these topics, our formalism is built on blendshapes. However, where ...
Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems
(The Eurographics Association, 2014)
A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states: ''The face is the portrait of the mind; the eyes, its informers.''. This presents a huge challenge for computer graphics ...
Narrow Band FLIP for Liquid Simulations
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical dissipation and provide important visual cues for events like complex splashes and small-scale features near the liquid ...
A Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Waves
(The Eurographics Association, 2016)
This paper introduce a new method for real-time simulation of naval objects (such as vessels, ships, buoys and lifejackets) with six degrees of freedom on irregular waves. Thus method is based on hydrodynamic and hydrostatic ...
Egocentric Normalization of Kinematic Path
(The Eurographics Association, 2015)
We focus on retargetting the class of movements involving self-interactions onto characters with different size and proportion. Such postures may produce self-collisions and/or alter the intended semantics. We introduce a ...
Individual Time Stepping for SPH Fluids
(The Eurographics Association, 2015)
We present a novel adaptive stepping scheme for SPH fluids, in which particles have their own time-steps determined from local conditions, e.g. Courant condition. These individual time-steps are constrained for global ...
Programming Topological Operations for Visual Illustrations in an Introductory Geomorphology Course
(The Eurographics Association, 2014)
In the context of teaching geomorphology phenomena, producing illustrations and animations can be a tedious process. We propose an experimental framework, dedicated to 3D erosion and sedimentation modeling written in C++, ...
Skyglow: Towards a Night-time Illumination Model for Urban Environments
(The Eurographics Association, 2016)
For night-time scenes in computer graphics there exist few consistent models or implementations for sky illumination, and those that do exist lack the feature of light pollution from artificial light sources. We present ...