Search
Now showing items 21-26 of 26
Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences
(The Eurographics Association, 2021)
In recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions ...
Vegetable Matter Decay: An Exceptional Student 'Innovations' Project
(The Eurographics Association, 2019)
We present an outstanding undergraduate research project that has resulted in the development of a parametrised method for simulating drying and decaying vegetable matter from the fruits category, taking into account the ...
In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics
(The Eurographics Association, 2011)
Misconceptions about the nature of the computing discipline(s) pose a serious problem to faculties that offer computing degrees, as students enrolling on their programmes come to realise that their expectations are not met ...
Digital Matte Painting - An Effective Undergraduate Assignment
(The Eurographics Association, 2022)
This paper presents an effective digital matte painting assignment from a course delivered as part of an undergraduate degree programme in visual effects. The assignment involves the creation of a final 3D shot from an ...
Towards a Formal Education of Visual Effects Artists
(The Eurographics Association, 2023)
The rapid growth of the visual effects industry over the past three decades and increasing demand for high quality visual effects for film, television and similar media, in turn increasing demand for graduates in this field ...
Approaches to Nurturing Undergraduate Research in the Creative Industries - a UK Multi-Institutional Exploration
(The Eurographics Association, 2024)
Undergraduate students aspiring to pursue careers in the creative industries, such as animation, video games, and computer art, require the ability to adapt and contribute to emerging and disruptive technologies. The ...