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Now showing items 11-20 of 26
Differencing and Merging for 3D Animation Revision Control
(The Eurographics Association, 2017)
Version Control System (VCS) techniques for managing the creation of 3D computer generated models exist for static 3D models, however, there are no solutions for revision control of the animation data from animated 3D ...
Procedural Generation of Urban Environments through Space and Time
(The Eurographics Association, 2010)
Although various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming ...
AnimDiff: Comparing 3D Animations for Revision Control
(The Eurographics Association, 2017)
The process of animating a complex 3D character can be a time consuming activity which may take several iterations and several artists working in collaboration, each iteration improving some elements of the animation but ...
Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course
(The Eurographics Association, 2017)
We present a graphics application programming assignment from an introductory programming course with a computer graphics focus. This assignment involves simple image-processing, asking students to write a conversion program ...
No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education
(The Eurographics Association, 2010)
The creation of application frameworks for teaching computer graphics has always been a time-consuming task, alleviated by the use of graphics API s that allow students more scope in investigating and creating graphics ...
The Four I's Recipe for Cooking Up Computer Graphics Exercises and Assessments
(The Eurographics Association, 2014)
The design of meaningful student activities, such as lab exercises and assignments, is a core element of computer graphics pedagogy. Here, we briefly describe our efforts towards making the process of defining and structuring ...
Turtle Fractals and Spirolaterals: Effective Assignments for Novice Graphics Programmers
(The Eurographics Association, 2018)
This paper presents an effective assignment in the shape of a computer graphics application from an introductory computing course with a graphics programming flavour. The assignment involves basic 2D computer graphics used ...
Real-Time Smoke Rendering and Light Interaction
(The Eurographics Association, 2010)
In computer graphics, smoke can be represented by using particle systems. Adding shadows to particle systems can go a long way to improve visuals and realism. Our work is concerned with external shadows cast onto a particle ...
Skyglow: Towards a Night-time Illumination Model for Urban Environments
(The Eurographics Association, 2016)
For night-time scenes in computer graphics there exist few consistent models or implementations for sky illumination, and those that do exist lack the feature of light pollution from artificial light sources. We present ...
Reverse Skew-T - A Cloudmaking Tool for CG
(The Eurographics Association, 2013)
We present 'Reverse Skew-T', a tool that allows users to direct a physically inspired simulation of layered clouds. To achieve this, we extend existing models for cloud simulation and provide a graphical user interface for ...