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Scalar Tagged PN Triangles
(The Eurographics Association, 2005)
This paper presents a new technique to convert a coarse polygonal geometric model into a smooth surface interpolating the mesh vertices, by improving the principle proposed by Vlachos et al. in their "Curved PN-Triangles". ...
Constriction Computation using Surface Curvature
(The Eurographics Association, 2005)
This paper provides a curvature-based algorithm to compute locally shortest geodesics on closed triangulated surfaces. These curves, which are called "constrictions", are useful for shape segmentation. The key idea of the ...
Leaf Cluster Impostors for Tree Rendering with Parallax
(The Eurographics Association, 2005)
This paper presents a simple method to render complex trees on high frame rates while maintaining parallax effects. Based on the recognition that a planar impostor is accurate if the represented polygon is in its plane, ...
A 3D Perceptual Metric using Just-Noticeable-Difference
(The Eurographics Association, 2005)
In multimedia applications, it is essential to distribute resources efficiently among different types of data in order to optimize overall quality. We propose a perceptual metric using Just-Noticeable-Difference (JND) to ...
Preface
(The Eurographics Association, 2005)
Preface and Table of Contents
Perception-Based Rendering: Eyes Wide Bleached
(The Eurographics Association, 2005)
Perception issues are a key factor in rendering Vision-Realistic images. This paper develops a novel spectral sensitive model of the Human Visual System (HVS) in order to simulate the bleaching effect in retinal photopigments. ...
Using 3D Graphics for Learning and Collaborating Online
(The Eurographics Association, 2005)
Today, the use of e-learning is common place. E-learning courses are now becoming prevalent on the Internet. They offer students great flexibility as well as a wide range of subjects. Traditionally the majority of these ...
Fast Body-Cloth simulation with moving humanoids
(The Eurographics Association, 2005)
In this paper we present a very fast method for body-cloth animation. The usual bottle-neck in cloth simulation performance is collision detection, which becomes more difficult to solve when a complex geometry, like a human ...
Real-Time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors
(The Eurographics Association, 2005)
This paper presents a real-time method to realistically render dynamic participating media under changing lighting conditions. In order to cope with performance requirements, the volume is built of instances of particle ...
Preface
(The Eurographics Association, 2005)
Preface and Table of Contents