Search
Now showing items 1-4 of 4
A Generic Physically-based Approach to the Opening Design Problem
(The Eurographics Association, 2016)
Today architectural design harnesses photorealistic rendering to accurately assess energy transport for the design of energyefficient buildings. In this context, we present an automatic physically-based solution to the ...
Detail Highlighting using a Shadow Edge Histogram
(The Eurographics Association, 2017)
In this paper we propose a simple and effective technique for setting up a configuration of directional light sources to accentuate the prominent geometric features of complex objects by increasing the local shadow contrast ...
Improving k-buffer Methods via Occupancy Maps
(The Eurographics Association, 2015)
In this work, we investigate an efficient approach to treat fragment racing when computing k-nearest fragments. Based on the observation that knowing the depth position of the k-th fragment we can optimally find the k-closest ...
Variable k-buffer using Importance Maps
(The Eurographics Association, 2017)
Successfully predicting visual attention can significantly improve many aspects of computer graphics and games. Despite the thorough investigation in this area, selective rendering has not addressed so far fragment visibility ...