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Now showing items 1-10 of 17
A Survey of Interaction Techniques for Interactive 3D Environments
(The Eurographics Association, 2013)
Various interaction techniques have been developed for interactive 3D environments. This paper presents an upto- date and comprehensive review of the state of the art of non-immersive interaction techniques for Navigation, ...
I3T: Using Interactive Computer Graphics to Teach Geometric Transformations
(The Eurographics Association, 2018)
Geometric transformations play an important role in a vast variety of disciplines. Although they belong to the fundamental concepts, they are also difficult to comprehend. Thousands of students take courses of algebra every ...
Sketch-Based Controllers for Blendshape Facial Animation
(The Eurographics Association, 2015)
The blendshape approach is a widely used technique to generate realistic facial animation. However, creating blendshape facial animations using traditional weight editing tools requires either memorizing the function of a ...
Laplacian Spectral Kernels and Distances for Geometry Processing and Shape Analysis
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
In geometry processing and shape analysis, several applications have been addressed through the properties of the spectral kernels and distances, such as commute-time, biharmonic, diffusion, and wave distances. Our survey ...
Poisson Image Analogy: Texture-Aware Seamless Cloning
(The Eurographics Association, 2013)
Synthesizing two images with seamless boundaries, i.e. seamless image cloning, is important and has many useful applications in CG. Previous approaches do not produce realistic results if texture details of the two images ...
State of the Art in Artistic Editing of Appearance, Lighting, and Material
(The Eurographics Association, 2014)
Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature-film, architecture and medical industries. Images with well-designed shading are ...
GHand: A GPU Algorithm for Realtime Hand Pose Estimation Using Depth Camera
(The Eurographics Association, 2015)
We present GHand, a GPU algorithm for markerless hand pose estimation from a single depth image obtained from a commodity depth camera. Our method uses a dual random forest approach: the first forest estimates position and ...
Physics Storyboards
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Physical simulation and other procedural methods are increasingly popular tools in interactive applications because they generate complex and reactive behaviors given only a few parameter settings. This automation accelerates ...
An Eye on Perceptual Graphics: Eye-Tracking Methodology
(The Eurographics Association, 2013)
Eye-tracking technology has evolved considerably over the last decade. The tutorial provides attendees with stateof- the-art advancements and their relevance to computer graphics research, one of the most important being ...
Trajectory Data Visualization on Mobile Devices with Animated Maps
(The Eurographics Association, 2016)
With the increasing popularity of mobile devices (like smartphones and tablets) and georeferenced applications, more people record and analyse their own movement data. This pattern is noticeable with the increasing usage ...