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Geometry and Attribute Compression for Voxel Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
Volume Ray Casting quality estimation in terms of Peak Signal-to-Noise Ratio
(The Eurographics Association, 2013)
In spite of a large number of techniques aimed for improvement of Direct Volume Rendering (DVR) quality and performance proposed in the literature, there is a lack of approaches for numerical quality estimation of the ...
Analytic Visibility on the GPU
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering ...
Hallucinating Stereoscopy from a Single Image
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We introduce a novel method for enabling stereoscopic viewing of a scene from a single pre-segmented image. Rather than attempting full 3D reconstruction or accurate depth map recovery, we hallucinate a rough approximation ...
Interactive HDR Environment Map Capturing on Mobile Devices
(The Eurographics Association, 2015)
Real world illumination, captured by digitizing devices, is beneficial to solve many problems in computer graphics. Therefore, practical methods for capturing this illumination are of high interest. In this paper, we present ...
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present a near-instant method for acquiring facial geometry and reflectance using a set of commodity DSLR cameras and flashes. Our setup consists of twenty-four cameras and six flashes which are fired in rapid succession ...
Automatic Modeling of Planar-Hinged Buildings
(The Eurographics Association, 2013)
We present a framework to automatically model and reconstruct buildings in a dense urban area. Our method is robust to noise and recovers planar features and sharp edges, producing a water-tight triangulation suitable for ...
BRDF Representation and Acquisition
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and ...
Towards a Physically Plausible Constrained Shader Graph System for Predictive Rendering
(The Eurographics Association, 2013)
We present ongoing work on a modeling tool for Predictive Rendering based on the popular idea of shader graphs for description of object surfaces. To guarantee physical plausibility of the resulting materials, we use a ...
Multi-Touch Table System for Medical Visualization
(The Eurographics Association, 2015)
Medical imaging plays a central role in a vast range of healthcare practices. While the usefulness of 3D visualizations is well known, the adoption of such technology has previously been limited in many medical areas. This ...