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Automatic Generation of Constructable Brick Sculptures
(The Eurographics Association, 2013)
Fabrication of LEGO R models in large scale requires careful pre-planning to produce constructable and stable models. We propose a system that, starting with a voxelization of a 3D mesh, merges voxels to form larger bricks, ...
Composition-Aware Scene Optimization for Product Images
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight ...
Volume Controllable SPH
(The Eurographics Association, 2013)
We extend a Predictive Corrective Incompressible SPH (PCISPH) algorithm to a volume controllable SPH algorithm. In order to handle volume changes, we develop a method to control fluid volume. Our method precomputes a ...
A Generic Physically-based Approach to the Opening Design Problem
(The Eurographics Association, 2016)
Today architectural design harnesses photorealistic rendering to accurately assess energy transport for the design of energyefficient buildings. In this context, we present an automatic physically-based solution to the ...
State of the Art in Methods and Representations for Fabrication-Aware Design
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Computational manufacturing technologies such as 3D printing hold the potential for creating objects with previously undreamed-of combinations of functionality and physical properties. Human designers, however, typically ...
Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We introduce techniques for the processing of motion and animations of non-rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space ...
Isogeometric Analysis for Modelling and Design
(The Eurographics Association, 2015)
We present an isogeometric design and analysis approach based on NURBS-compatible subdivision surfaces. The approach enables the description of watertight free-form surfaces of arbitrary degree, including conic sections ...
Physically-based Simulation of Cuts in Deformable Bodies: A Survey
(The Eurographics Association, 2014)
Virtual cutting of deformable bodies has been an important and active research topic in physically-based simulation for more than a decade. A particular challenge in virtual cutting is the robust and efficient incorporation ...
Towards a Physically Plausible Constrained Shader Graph System for Predictive Rendering
(The Eurographics Association, 2013)
We present ongoing work on a modeling tool for Predictive Rendering based on the popular idea of shader graphs for description of object surfaces. To guarantee physical plausibility of the resulting materials, we use a ...
Boundary Detection in Particle-based Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper presents a novel method to detect free-surfaces on particle-based volume representation. In contrast to most particlebased free-surface detection methods, which perform the surface identification based on physical ...