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Black Box Geometric Computing with Python: From Theory to Practice
(The Eurographics Association, 2020)
The first part of the course is theoretical, and introduces the finite element method trough interactive Jupyter notebooks. It also covers recent advancements toward an integrated pipeline, considering meshing and element ...
State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Creating high-level structured 3D models of real-world indoor scenes from captured data is a fundamental task which has important applications in many fields. Given the complexity and variability of interior environments ...
Interactive Flat Coloring of Minimalist Neat Sketches
(The Eurographics Association, 2020)
We introduce a simple Delaunay-triangulation based algorithm for the interactive coloring of neat line-art minimalist sketches, ie. vector sketches that may include open contours. The main objective is to minimize user ...
Deep-Eyes: Fully Automatic Anime Character Colorization with Painting of Details on Empty Pupils
(The Eurographics Association, 2020)
Many studies have recently applied deep learning to the automatic colorization of line drawings. However, it is difficult to paint empty pupils using existing methods because the networks are trained with pupils that have ...
Growing Circles: A Region Growing Algorithm for Unstructured Grids and Non-aligned Boundaries
(The Eurographics Association, 2018)
Detecting the boundaries of an enclosed region is a problem which arises in some applications such as the human upper airway modeling. Using of standard algorithms fails because of the inevitable errors, i.e. gaps and ...
Time-Reversed Art Directable Smoke Simulation
(The Eurographics Association, 2018)
Physics-based fluid simulation often produces unpredictable behavior that is difficult for artists to control. We present a new method for art directing smoke animation using time-reversed simulation. Given a final fluid ...
Virtual Creature Morphology - A Review
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
We present a review of methods for procedurally generating the morphology of virtual creatures. We include a range of methods, with the main groups being from ALife over art to video games. Even though at times these groups ...
VITON-GAN: Virtual Try-on Image Generator Trained with Adversarial Loss
(The Eurographics Association, 2019)
Generating a virtual try-on image from in-shop clothing images and a model person's snapshot is a challenging task because the human body and clothes have high flexibility in their shapes. In this paper, we develop a Virtual ...
A Smart Palette for Helping Novice Painters to Mix Physical Watercolor Pigments
(The Eurographics Association, 2018)
For novice painters, color mixing is a necessary skill which takes many years to learn. To get the skill easily, we design a system, a smart palette, to help them learn quickly. Our system is based on physical watercolor ...
Iterative Carving for Self-supporting 3D Printed Cavities
(The Eurographics Association, 2018)
Additive manufacturing technologies fabricate objects layer by layer, adding material on top of already solidified layers. A key challenge is to ensure that there is always material below, for otherwise added material ...