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A Multifragment Renderer for Material Aging Visualization
(The Eurographics Association, 2018)
People involved in curatorial work and in preservation/conservation tasks need to understand exactly the nature of aging and to prevent it with minimal preservation work. In this scenario, it is of extreme importance to ...
Monte Carlo Methods for Volumetric Light Transport Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
The wide adoption of path-tracing algorithms in high-end realistic rendering has stimulated many diverse research initiatives. In this paper we present a coherent survey of methods that utilize Monte Carlo integration for ...
Teaching Spatial Augmented Reality: a Practical Assignment for Large Audiences
(The Eurographics Association, 2018)
We present a new methodology to teach spatial augmented reality in a practical assignment to large audiences. Our approach does not require specific equipment such as video projectors while teaching the principal topics ...
Rigid Body Joints in Real-Time Unified Particle Physics
(The Eurographics Association, 2018)
In this paper, we propose a physically-based method for a rigid body joint simulation. The proposed solution is based on the unified particle physics engine, a simulator that uses only particles for all the dynamic bodies. ...
Growing Circles: A Region Growing Algorithm for Unstructured Grids and Non-aligned Boundaries
(The Eurographics Association, 2018)
Detecting the boundaries of an enclosed region is a problem which arises in some applications such as the human upper airway modeling. Using of standard algorithms fails because of the inevitable errors, i.e. gaps and ...
A Survey on Data-driven Dictionary-based Methods for 3D Modeling
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Dictionaries are very useful objects for data analysis, as they enable a compact representation of large sets of objects through the combination of atoms. Dictionary-based techniques have also particularly benefited from ...
A Virtual Space with Real IoT Data
(The Eurographics Association, 2018)
Large quantities of live data about an environment can be easily and cheaply collected using a network of small sensors (IoT). However these sensors typically do not display any information directly, and it can be difficult ...
Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator
(The Eurographics Association, 2018)
When trying to make the conjugate gradient (CG) method exploit GPU technology, this paper notes that the communication between CPU and GPU to transfer the residual value and waiting for the CPU's decision whether to continue ...
Functionality Representations and Applications for Shape Analysis
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
A central goal of computer graphics is to provide tools for designing and simulating real or imagined artifacts. An understanding of functionality is important in enabling such modeling tools. Given that the majority of ...
Smooth Blended Subdivision Shading
(The Eurographics Association, 2018)
The concept known as subdivision shading aims at improving the shading of subdivision surfaces. It is based on the subdivision of normal vectors associated with the control net of the surface. By either using the resulting ...