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Accelerated Foveated Rendering based on Adaptive Tessellation
(The Eurographics Association, 2020)
We propose an optimization method for adaptive geometric tessellation, involving the saccadic motion of the human eye and foveated rendering. Increased demands on computational resources, especially in the field of ...
Smooth Blended Subdivision Shading
(The Eurographics Association, 2018)
The concept known as subdivision shading aims at improving the shading of subdivision surfaces. It is based on the subdivision of normal vectors associated with the control net of the surface. By either using the resulting ...
A Comparison of GPU Tessellation Strategies for Multisided Patches
(The Eurographics Association, 2018)
We propose an augmentation of the traditional tessellation pipeline with several different strategies that efficiently render multisided patches using generalised barycentric coordinates. The strategies involve different ...
Virtual Ray Tracer
(The Eurographics Association, 2022)
Ray tracing is one of the more complicated techniques commonly taught in (introductory) Computer Graphics courses. Visualizations can help with understanding complex ray paths and interactions, but currently there are no ...
Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent Flows
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
For vortex particle methods relying on SPH-based simulations, the direct approach of iterating all fluid particles to capture velocity from vorticity can lead to a significant computational overhead during the Biot-Savart ...