Search
Now showing items 1-10 of 38
Multi-resolution Modeling, Visualization and Streaming of Volume Meshes
(Eurographics Association, 2004)
Volume meshes are widely used in geometric modeling, object reconstruction, level set methods and accurate simulations of physical behaviors like deformable materials, objects under stress, fracture dynamics, optical effects ...
Automatic Generation of Animated Population in Virtual Environments
(Eurographics Association, 2004)
The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, ...
Modern Approaches to Augmented Reality
(Eurographics Association, 2004)
This tutorial provides a survey of modern techniques for augmented reality (AR) systems. Novel approaches have taken AR beyond traditional eye-worn or hand-held displays, enabling new application areas. We discuss conventional ...
RenderWare: Speed up the 3D Application Production Pipeline
(Eurographics Association, 2004)
The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented.
Geometric Algebra and its Application to Computer Graphics
(Eurographics Association, 2004)
In this tutorial we will give an overview of Geometric Algebra and its application to computer graphics. First of all, we want to motivate the topic and give insights into some applications.
Simulation of Clothes for Real-time Applications
(Eurographics Association, 2004)
This presentation gives an overview of the whole tutorial. It introduces the different techniques that will be presented in the next sessions. An overview of previous work is given as well.
A Quick and Automatic Image Based Modeling and Rendering System
(Eurographics Association, 2004)
We present a complete and automatic system for object capture from video, Internet delivery, and real-time photorealistic rendering. Shape from silhouette is used to capture an approximate enveloping geometry, the visual ...
Adaptive Brush Stroke Generation for Painterly Rendering
(Eurographics Association, 2004)
We propose adaptive brush stroke generation for source images, using reference data. Colors used are formed by actual palette colors from artists. To create the palette, we have referred mostly to colors used in Van Gogh’s ...
Realtime Isosurface Extraction with Graphics Hardware
(Eurographics Association, 2004)
In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetrahedral grids. Our algorithm completely runs on the graphics hardware. The tetrahedra are streamed into a vertex program, ...
Collision Detection for Deformable Objects
(Eurographics Association, 2004)
Interactive environments for dynamically deforming objects play an important role in surgery simulation and entertainment technology. These environments require fast deformable models and very efficient collision handling ...