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Real-Time Simulation of Flexible Materials in Avango Virtual Environment Framework
(Eurographics Association, 2003)
This paper describes a system for real-time simulation of linear elastic deformations of volumetric objects in Virtual Environments, implemented in Avango VE Framework 1. The approach makes use of the methods of Finite and ...
A Survey of Real-time Soft Shadows Algorithms
(Eurographics Association, 2003)
Recent advances in GPU technology have produced a shift in focus for real-time rendering applications, whereby improvements in image quality are sought in addition to raw polygon display performance. Rendering effects such ...
Real-time Obscurances with Color Bleeding (the three cubes demo)
(Eurographics Association, 2003)
Here we present an animation that demonstrates the power of the obscurances technique and how it can be used in a video-game context when moving objects are in the scene. Obscurances is a powerful technique that simulates ...
Morphing Rational B-spline Curves and Surfaces Using Mass Distributions
(Eurographics Association, 2003)
A rational B-spline curve or surface is a collection of points associated with a mass (weight) distribution. These mass distributions can be used to exert local control over the morph between two rational B-spline curves ...
Improved Indirect Photon Mapping withWeighted Importance Sampling
(Eurographics Association, 2003)
This paper offers a novel approach to the indirect photon mapping method. The placement of photons acting as virtual light sources is regarded as a cheap sampling scheme, allowing for the reuse of a complete shooting path ...
The Virtual Painting Paintbox
(Eurographics Association, 2003)
We present VPUP8 a new kind of paint boxes. It includes a model for the simulation of physic dynamics involved in the painting process and a human-machine interface to manage the position and the moves of the user. Usually ...
A New 3D Spring for Deformable Object Animation
(Eurographics Association, 2003)
A new3D spring for deformable object animation is proposed. Currently mass-spring system is most widely used in a deformable object animation as well as cloth animation. In order to perform a realistic cloth animation using ...
Advanced Shading Techniques
(Eurographics Association, 2003)
Focus of this talk: • Per-pixel point light Blinn-Phong lighting • Per-pixel realistic metal-BRDF • Per-pixel anisotropic lighting • Procedural textures • Different reflection/environment mapping techniques • “Faked“ translucency
Image-based Extraction of Material Reflectance Properties of a 3D Rigid Object
(Eurographics Association, 2003)
In this study, we concentrate on the extraction of reflectance properties of a 3D rigid object from its 2D images and the other aim of this work is rendering the object in real-time with photorealistic quality in varying ...
A Refereed Server for Educational CG Content
(Eurographics Association, 2003)
Computer graphics has evolved considerably over the past few decades. As computer science, digital arts, and other areas of study that use computer graphics continue to evolve and gain new substance, educators have come ...