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Computational Displays: Combining Optical Fabrication, Computational Processing, and Perceptual Tricks to Build the Displays of the Future
(The Eurographics Association, 2013)
With the invention of integral imaging and parallax barriers in the beginning of the 20th century, glasses-free 3D displays have become feasible. Only today -more than a century later- glasses-free 3D displays are finally ...
A Sensor Based Approach to Outdoor Illumination Estimation for Augmented Reality Applications on Mobile Devices
(The Eurographics Association, 2013)
Realistic Augmented Reality applications require integrating virtual objects in the real world in a seamless visual way. The main problem to obtain a perfect visual augmentation is rendering the virtual objects with ...
DCGI Laboratories at CTU Prague, Czech Republic
(The Eurographics Association, 2013)
The Department of Computer Graphics and Interaction (DCGI) covers education and research activities in Computer Graphics and Human-Computer Interaction areas at the Czech Technical University in Prague (CTU). This paper ...
Adaptive Quantization Visibility Caching
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Ray tracing has become a viable alternative to rasterization for interactive applications and also forms the basis of most global illumination methods. However, even today's fastest ray-tracers offer only a tight budget ...
Natural Image Statistics: Foundations and Applications
(The Eurographics Association, 2013)
Natural images exhibit statistical regularities that differentiate them from random collections of pixels. Moreover, the human visual system appears to have evolved to exploit such statistical regularities. As computer ...
Primitive Trees for Precomputed Distance Queries
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We propose the primitive tree, a novel and compact space-partition method that samples and reconstructs a distance field with high accuracy, even for regions far from the surfaces. The primitive tree is based on the octree ...
Modeling Terrains and Subsurface Geology
(The Eurographics Association, 2013)
The process of creating terrain and landscape models is important in a variety of computer graphics and visualization applications, from films and computer games, via flight simulators and landscape planning, to scientific ...
View-Dependent Realtime Rendering of Procedural Facades with High Geometric Detail
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present an algorithm for realtime rendering of large-scale city models with procedurally generated facades. By using highly detailed assets like windows, doors, and decoration such city models can provide an extremely ...
Global Selection of Stream Surfaces
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Stream surfaces are well-known and widely-used structures for 3D flow visualization. A single surface can be sufficient to represent important global flow characteristics. Unfortunately, due to the huge space of possible ...
Geometry-Aware Volume-of-Fluid Method
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a new framework to simulate moving interfaces in viscous incompressible two phase flows. The goal is to achieve both conservation of the fluid volume and a detailed reconstruction of the fluid surface. To these ...