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General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying ...
Eye Tracking Visualization
(The Eurographics Association, 2015)
Eye tracking has become a widely used method to analyze user behavior in marketing, neuroscience, human-computer interaction, and visualization research. Apart from measuring completion times and recording accuracy rates ...
Adaptable Anatomical Models for Realistic Bone Motion Reconstruction
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This ...
Meshless Interpolations for Computer Graphics, Visualization and Games
(The Eurographics Association, 2015)
Meshless Interpolations for Computer Graphics, Visualization and Games: An Informal Introduction
A Computational Model of Light-Sheet Fluorescence Microscopy using Physically-based Rendering
(The Eurographics Association, 2015)
We present a physically-based computational model of the light sheet fluorescence microscope (LSFM). Based on Monte Carlo ray tracing and geometric optics, our method simulates the operational aspects and image formation ...
Scalable Partitioning for Parallel Position Based Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles ...
Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions
(The Eurographics Association, 2015)
Virtual humans are often endowed with human-like characteristics to make them more appealing and engaging. Motion capture is a reliable way to represent natural motion on such characters, thereby allowing a wide range of ...
High Reliefs from 3D Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects onto a 2D surface within a limited depth range. The main challenges are the preservation of distinct scene parts by preserving ...
3D Video: from Capture to Interactive Display
(The Eurographics Association, 2015)
While 3D vision and 3D/4D imaging has existed for many years, the use of 3D cameras and video-based modeling by the film industry and recent access to cheap contactless control devices has induced an explosion of interest ...
Hardware-Based Non-Photorealistic Rendering Using a Painting Robot
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We describe a painting machine and associated algorithms. Our modified industrial robot works with visual feedback and applies acrylic paint from a repository to a canvas until the created painting resembles a given input ...