Search
Now showing items 1-10 of 21
Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement
(The Eurographics Association, 2020)
We present a streamlined workflow for the 3D reconstruction of skeletal fragments, suitable for bioarchaeological analysis as well as public engagement and based on practices and applications from the feature film visual ...
Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience
(The Eurographics Association, 2020)
We present an outstanding undergraduate student project in the form of a virtual heritage experience, created by a multidisciplinary group of six 4th semester undergraduate students from a range of computer graphics related ...
GPU Destruction: Real-Time Procedural Demolition of Virtual Environments
(The Eurographics Association, 2010)
We introduce a method for the real-time simulation of destructible materials for use within videogame environ- ments. Our system combines a number of existing techniques in a Graphics Processing Unit (GPU) based imple- ...
The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators
(The Eurographics Association, 2017)
ACM SIGGRAPH and Eurographics are restarting CGEMS, the Computer Graphics Educational Materials Source, an on-line repository of curricular material for computer graphics education. In this context, the question that we ...
D.A.V.E: A Prototype for Automatic Environment Decoration
(The Eurographics Association, 2019)
To fully immerse players in video games, elements of the game world must form a rich, coherent and believable universe, which is time consuming and expensive to achieve manually. We propose an artists' tool for Autodesk ...
Using Augmented Reality as a Medium to Assist Teaching in Higher Education
(The Eurographics Association, 2010)
In this paper we describe the use of a high-level augmented reality (AR) interface for the construction of collabo- rative educational applications that can be used in practice to enhance current teaching methods. A ...
Student Project - Racing Launcher Game
(The Eurographics Association, 2013)
We present a student group project, which takes a different spin on the driving game genre, turning it into a racing 'launcher' game. This undergraduate group project that students from different disciplines (ranging from ...
A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline
(The Eurographics Association, 2019)
This paper outlines a tried and tested breadth-first approach for teaching essential key areas of the visual effects post production pipeline to novices. Successfully used in a first semester course our holistic process ...
Aiming High: Undergraduate Research Projects in Computer Graphics and Animation
(The Eurographics Association, 2016)
Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. ...
Differencing and Merging for 3D Animation Revision Control
(The Eurographics Association, 2017)
Version Control System (VCS) techniques for managing the creation of 3D computer generated models exist for static 3D models, however, there are no solutions for revision control of the animation data from animated 3D ...