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TRIMO A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces over Arbitrary Topological Meshes
(Eurographics Association, 1990)
TRIMO has been designed as a workstation-based interactive system for the generation, manipulation, and display of surfaces over arbitrary toplogical meshes. In addition to rational tensor product Bezier and B-spline ...
Using Procedural RenderMan Shaders for Global Illurnination
(Blackwell Science Ltd and the Eurographics Association, 1995)
Global illumination techniques like radiosity or Monte-Carlo ray-tracing are becoming standard features of rendering systems. However, there is currently no accepted interface format which supports an appropriate ...
Visualization of Regular Polytopes in Three and Four Dimensions
(Blackwell Science Ltd and the Eurographics Association, 1994)
Nontrivial regular polytopes only exist in three and four dimensions. This paper describes a software package that allows to interactively visualize and analyze these regular polytopes. The following four tools are available: ...
Fair Surface Reconstruction Using Quadratic Functionals
(Blackwell Science Ltd and the Eurographics Association, 1995)
An algorithm for surface reconstruction from a polyhedron with arbitrary topology consisting of triangular faces is presented. The first variant of the algorithm constructs a curve network consisting of cubic Bezier curves ...
Spherical Triangular B-splines with Application to Data Fitting
(Blackwell Science Ltd and the Eurographics Association, 1995)
Triangular B-splines surfaces are a tool for representing arbitrary piecewise polynomial surfaces over planar triangulations, while automatically maintaining continuity properties across patch boundaries. Recently, Alfeld ...
Implementing RenderMan - Practice, Problems and Enhancements
(Blackwell Science Ltd and the Eurographics Association, 1994)
The RenderMan interface has been proposed as a general interface to rendering systems, yet only a few implementations of the interface exist. In this paper we describe the implementation of the RenderMan interface on a ...