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Haptic Simulation, Perception and Manipulation of Deformable Objects
(The Eurographics Association, 2007)
This tutorial addresses haptic simulation, perception and manipulation of complex deformable objects in virtual environments (VE). We first introduce HAPTEX, a research project dealing with haptic simulation and perception ...
Towards the Virtual Physiological Human
(The Eurographics Association, 2007)
The objective of this tutorial is to train students and researchers in the various domains involving the modelling and simulation of the human body for medical purposes. Human body representations have been used for centuries ...
Preface and Table of Contents
(The Eurographics Association, 2006)
Preface and Table of Contents
Virtual Hip Joint: from Computer Graphics to Computer-Assisted Diagnosis
(The Eurographics Association, 2009)
Osteoarthritis (OA) is a major musculoskeletal disorder which causes are not always fully understood. Femoroacetabular impingements such as cam/ pincer cannot always explain observed OA in hips with normal morphology. This ...
Facial Modeling and Animation
(Eurographics Association, 2002)
Inhabited Virtual Heritage
(Eurographics Association, 2001)
Two techniques depending on the interest – accuracy and precision of the obtained object model shapes, • CAD systems, medical application. – visual realism and speed for animation of the reconstructed models, • internet ...
Key Techniques for interactive Virtual Garment Simulation
(The Eurographics Association, 2005)
Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques for creating garments. Here, we perform an ...
Facial Modeling and Animation
(Eurographics Association, 2003)
In this tutorial we present an overview of the concepts and current techniques that have been developed to model and animate human faces. We introduce the research area of facial modeling and animation by its history and ...
Course: Modeling Individualities in Groups and Crowds
(The Eurographics Association, 2009)
Crowds are part of our everyday life experience and essential when working with realistic interactive environments. Domains of application for such simulations range from populating artificial cities to entertainment, and ...
Tutorial on Inhabited Virtual Heritage
(Eurographics Association, 2002)
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