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Interactive HDR Environment Map Capturing on Mobile Devices
(The Eurographics Association, 2015)
Real world illumination, captured by digitizing devices, is beneficial to solve many problems in computer graphics. Therefore, practical methods for capturing this illumination are of high interest. In this paper, we present ...
Content-Aware Projection for Tiny Planets
(The Eurographics Association, 2015)
Tiny Planets visualise the world looking down at the ground, with physically unrealisable projections that curve the ground plane to look like small worlds. Whilst certain geometries, such as Stereographic, are known to ...
State of the Art of Parallel Coordinates
(The Eurographics Association, 2013)
This work presents a survey of the current state of the art of visualization techniques for parallel coordinates. It covers geometric models for constructing parallel coordinates and reviews methods for creating and ...
Hallucinating Stereoscopy from a Single Image
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We introduce a novel method for enabling stereoscopic viewing of a scene from a single pre-segmented image. Rather than attempting full 3D reconstruction or accurate depth map recovery, we hallucinate a rough approximation ...
Color Sequence Preserving Decolorization
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Many visualization techniques use images containing meaningful color sequences. If such images are converted to grayscale, the sequence is often distorted, compromising the information in the image.We preserve the significance ...
Self Tuning Texture Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge ...
Robust Gap Removal from Binary Volumes
(The Eurographics Association, 2016)
We present a method for the robust detection and removal of cracks and holes from binary voxel shapes based on the shapes' surface and curve skeletons. For this, we first classify gaps or indentations in the input shape ...
A Survey of Compressed GPU-Based Direct Volume Rendering
(The Eurographics Association, 2013)
Great advancements in commodity graphics hardware have favored GPU-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity platforms. Nevertheless, long ...
Size-Based Rendering for Lung Cancer Screening
(The Eurographics Association, 2013)
We present two relevant clinical use cases for thoracic computed tomography data, where the recently introduced concept of size-based rendering can be beneficially applied to medical visualization in the context of screening ...
Real-Time High Fidelity Inverse Tone Mapping for Low Dynamic Range Content
(The Eurographics Association, 2013)
In this paper, we present a novel parallel implementation of a high fidelity inverse tone mapping operator. Our method makes use of point based graphics to accelerate density estimation, and multi-core CPUs for extracting ...