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Interactive HDR Environment Map Capturing on Mobile Devices
(The Eurographics Association, 2015)
Real world illumination, captured by digitizing devices, is beneficial to solve many problems in computer graphics. Therefore, practical methods for capturing this illumination are of high interest. In this paper, we present ...
Adaptive LightSlice for Virtual Ray Lights
(The Eurographics Association, 2015)
We speed up the rendering of participating media with Virtual Ray Lights (VRLs) by clustering them in a preprocessing step. A subset of representative VRLs is then sampled from the clustering, which is used for the final ...
High-Quality Shadows for Streaming Terrain Rendering
(The Eurographics Association, 2015)
Rendering of large, detailed 3D terrains on commodity hardware has become possible through the use of raycasting, data caching and prefetching. Adding dynamic shadows as they appear during a day-night cycle remais a challenge ...
Exploiting the Potential of Image Based Crowd Rendering
(The Eurographics Association, 2015)
Per-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint ...
Time-variant Volumetric Colors for Metamorphosis
(The Eurographics Association, 2013)
We propose to treat any changes in colors and textures in shape metamorphosis between two objects as time- dependent transformations of the volumetric distribution of materials. The main idea is to represent geometry of ...
Compressive Image Reconstruction in Reduced Union of Subspaces
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a new compressed sensing framework for reconstruction of incomplete and possibly noisy images and their higher dimensional variants, e.g. animations and light-fields. The algorithm relies on a learning-based ...
Content-Independent Multi-Spectral Display Using Superimposed Projections
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Many works focus on multi-spectral capture and analysis, but multi-spectral display still remains a challenge. Most prior works on multi-primary displays use ad-hoc narrow band primaries that assure a larger color gamut, ...
Texel Shading
(The Eurographics Association, 2016)
We have developed a texture space shading system built on modern graphics hardware. It begins with a conventional rasterization stage, but records texel accesses as shading work rather than running a shade per pixel. Shading ...
Expanding Color Query Results via Image Recoloring
(The Eurographics Association, 2017)
An image's color palette can be used to search an image collection to retrieve images that share similar colors to the query palette color. The results of this approach are naturally limited to only those images in the ...
Ambient Occlusion Baking via a Feed-Forward Neural Network
(The Eurographics Association, 2017)
We present a feed-forward neural network approach for ambient occlusion baking in real-time rendering. The idea is based on implementing a multi-layer perceptron that allows a general encoding via regression and an efficient ...